Restricted Spell Library
Spell Dictionary
Search all 552 restricted workings, browse by theme, or choose a first letter. Each entry shows the intended benefit; the full seven-step spell is for members.
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Showing all 552 spells.
- Abramelin Square: Chosen Touch!For one hour, make a chosen person ache for your touch.
- Abramelin Square: Exposed Weakness!Find the flaw in a rival's guarded plan.
- Abramelin Square: Royal Road!For three hours, make spirit guards open sealed gates for you.
- Abramelin Square: Spirit Throne!For one hour, make lesser spirits carry out your orders.
- Abramelin Square: Stolen Plan!Hear a rival's secret plans as whispers in your mind.
- Abramelin Square: Taken Gift!For one hour, take a rival's best skill and use it as your own.
- Aethyric Reversal: Slow Spirit!For one hour, make each evil spirit too slow to catch you.
- Aethyric Vision: Bound Skill!For five hours, bind a rival's best skill so it fails them.
- Aethyric Vision: Hidden Chest!Reveal hidden treasure no one else can find.
- Aethyric Vision: Name Guard!Make a whispered lie leave its speaker's mark.
- Agares’s Mirror-Sigil: Demon Aura!For two hours, make a hidden demon tremble when you enter.
- Agares’s Office-Sigil: High Seat!For three hours, make a loud rival stop speaking over you.
- Aim’s Office-Sigil: Burned Hex!Break the curse mark beneath your doorway.
- Aleph Path-Gate: Thief Mark!Show the hand that passed your stolen thing onward.
- Alloces’s Mirror-Sigil: First Place!Make a silent court name you its leader.
- Alloces’s Office-Sigil: Spirit Throne!Make lesser spirits sort a room at your command.
- Amdusias’s Mirror-Sigil: Curse Banquet!For one hour, devour every curse sent at you before it can take hold.
- Amdusias’s Office-Sigil: Demon Hunger!For one hour, make a demon drain a target's strength.
- Amon’s Mirror-Sigil: Chosen Touch!For ten hours, make a chosen person reach for your hand.
- Amon’s Office-Sigil: Old Flame!For six hours, make an old flame remember why they wanted you.
- Amy’s Office-Sigil: Royal Road!Make the guards of a hidden room stand aside.
- Andras’s Mirror-Sigil: Silent Enemy!For two hours, take away a target's voice when they speak against you.
- Andras’s Office-Sigil: Rebounding Lie!Make a liar lose the trust they stole from you.
- Andrealphus’s Office-Sigil: Taken Strength!For one day, take an enemy's last burst of strength for yourself.
- Andromalius’s Office-Sigil: Golden Chance!Bring back one rich offer you turned down too soon.
- Angelical Seal: Avenging Shade!For four hours, send a fierce spirit to haunt someone who betrayed you.
- Angelical Seal: Burned Hex!Destroy every curse mark placed on you or your home.
- Angelical Seal: Call Me Back!Make a chosen person send the message you await.
- Angelical Seal: Chosen Touch!For five hours, make a chosen person lean into your embrace.
- Angelical Seal: Claimed Prize!Take the honor set aside for a false winner.
- Angelical Seal: Commanding Voice!Make one spirit speak the truth at your command.
- Angelical Seal: Courage Thief!For six hours, drain an attacker's courage and add it to your own.
- Angelical Seal: Demon Aura : Averted Gaze!For six hours, make a cruel shade look away from your gaze.
- Angelical Seal: Demon Aura!For twelve hours, make spirits sense your rule before you speak.
- Angelical Seal: Demon Vault!For one hour, make a demon bar false claimants from your treasure.
- Angelical Seal: Desire Voice!For one hour, make your whisper kindle desire in a listener.
- Angelical Seal: Double Debt!Make a cheating debtor pay back three times what they took.
- Angelical Seal: Exposed Weakness : Broken Promise!Reveal which promise a rival fears to break.
- Angelical Seal: Exposed Weakness!Make a rival name the one thing they hide.
- Angelical Seal: Failed Moves : Missed Attack!Make a rival's quick attack miss while you advance.
- Angelical Seal: Failed Moves : Right Answer!Make a rival's guess reveal the right answer to you.
- Angelical Seal: Failed Moves!Make a rival's first move open your own path.
- Angelical Seal: Fierce Guard : Answered Blow!For twelve hours, make a fierce shade answer each blow meant for you.
- Angelical Seal: Fierce Guard!For one hour, make a spirit guard cry out before a hidden blow.
- Angelical Seal: First Place!Win the first seat when a new council meets.
- Angelical Seal: Living Name : Full Name!Make a summoned shade greet you by your full name.
- Angelical Seal: Living Name!For eight hours, make a proud demon lower its voice before you.
- Angelical Seal: Lover's Path!Draw an eager new lover across your path.
- Angelical Seal: Missed Chance!Make a rival pass by the clue they needed.
- Angelical Seal: Name Guard!Make a lie about your work expose its maker.
- Angelical Seal: Old Flame!For twelve hours, wake a former lover's warmth when they see you.
- Angelical Seal: Paid Favor!Make an owed favor arrive as a rare gem.
- Angelical Seal: Pain Returned!Make a betrayer feel the sting of one broken promise.
- Angelical Seal: Rebounding Lie!For five hours, make anyone who lies about you lose their good name.
- Angelical Seal: Returning Coin!For twelve hours, make each coin you spend bring back two more.
- Angelical Seal: Rising Fury!For three hours, grow stronger whenever a foe speaks a threat.
- Angelical Seal: Silent Court!For five hours, stop a mocking crowd from drowning out your words.
- Angelical Seal: Silent Enemy!For twelve hours, make a foe lose their voice when they curse you.
- Angelical Seal: Still Threat!For six hours, freeze a hostile spirit at the edge of your room.
- Angelical Seal: Stolen Ally!Make a rival's witness speak for you.
- Angelical Seal: Stolen Charm!For four hours, take a rival's easy smile and wear it as your own.
- Angelical Seal: Stolen Plan!Learn which ally a rival means to turn.
- Angelical Seal: Stolen Praise!Claim the thanks a rival took for your labor.
- Angelical Seal: Stolen Prize!Make a thief return the one thing they hid.
- Angelical Seal: Taken Gift!For ten hours, take a rival's gift for speaking and use it yourself.
- Angelical Seal: Taken Strength!For twelve hours, drain a rival's fighting strength into your arms.
- Angelical Seal: Tired Crowd!For one hour, make a mob yawn until its shouting dies away.
- Angelical Seal: Waking Touch!Make a single touch wake a hidden attraction.
- Angelical Seal: Weightless Burden!For ten hours, make a loaded pack rest on your shoulders like cloth.
- Ankh Life-Key: Curse Banquet!Swallow one curse already buried in your home.
- Aratron’s Iron Epoch: Silent Court!For four hours, silence a hostile crowd with one word.
- Aratron’s Olympic Seal: Sevenfold Return!For one hour, send every curse back to its maker with greater force.
- Arn Aethyr: Stolen Plan!Learn the name a rival plans to use against you.
- Asmoday’s Mirror-Sigil: Stolen Praise!For three hours, turn a rival's applause toward your own work.
- Asmoday’s Office-Sigil: Bound Skill!For three hours, stop a rival's eye from spotting your weak point.
- Asp Aethyr: Royal Decree!Make your order bring a hidden servant into view.
- Astaroth’s Mirror-Sigil: Stolen Ally!Make a rival's guide offer you the hidden path.
- Astaroth’s Office-Sigil: Taken Gift!For six hours, claim a rival's gift for winning a crowd.
- Astral Image: Broken Nerve!For one day, make an enemy fear the moment you look back.
- Astral Image: Claimed Prize!Make the final award bear your name.
- Astral Image: Demon Aura!For four hours, make demons warn each other to leave you be.
- Astral Image: First Place!Make a rival gathering ask you to take charge.
- Astral Image: Golden Chance!Turn a closed door into a paid invitation.
- Astral Image: Returning Coin!For eight hours, make each generous coin return as a useful gift.
- Astral Image: Seized Share!Pull your name onto the reward a rival claimed alone.
- Astral Image: Spirit Throne!For eight hours, make lesser spirits ring a bell when danger comes.
- Ayin Path-Gate: Pain Returned!Make a traitor feel the hurt they left behind.
- Bael’s Mirror-Sigil: Sleeping Guards!For three hours, make guards fall asleep as you walk past.
- Bael’s Office-Sigil: Forgotten Chase!Make an attacker forget why they came after you.
- Bag Aethyr: Sevenfold Return!Send one fresh hex back to the hand that cast it.
- Balam’s Office-Sigil: Stolen Plan!Hear the hidden part of a rival's speech.
- Barbatos’s Mirror-Sigil: Moon Call!Draw a chosen person across the road to you.
- Barbatos’s Office-Sigil: Return Flame!For ten hours, restore the spark in a romance gone quiet.
- Bathin’s Office-Sigil: Hidden Chest!Reveal a buried cache beneath a false floor.
- Beleth’s Mirror-Sigil: Longing Dream!For three hours, fill a chosen person's dreams with your face.
- Beleth’s Office-Sigil: Burning Heart!For one hour, make a lover long for you above every rival.
- Belial’s Office-Sigil: Living Name!For one hour, make spirits carry your name ahead of your arrival.
- Berith’s Mirror-Sigil: Fierce Guard!For four hours, call fierce spirits to strike anyone who attacks you.
- Berith’s Office-Sigil: Sevenfold Return!For five hours, make each spiteful charm rebound on its maker.
- Beth’s Mercury Halo: Burning Heart!For ten hours, make a chosen heart ache to be near you.
- Bethor’s Olympic Seal: Gold Touch!Turn worthless metal into gold you can keep.
- Bifrons’s Office-Sigil: Stolen Praise!Make a cheering room call your name first.
- Binah Sphere: Stolen Prize!Force a spirit thief to put your token down.
- Bornless Invocation: Living Name!For three hours, make a demon bow when it hears your name.
- Botis’s Office-Sigil: Summoning Kiss!For four hours, draw a willing kiss from someone you long for.
- Buer’s Emerald Wheel: Still Threat!For two hours, freeze a coming threat until you are ready to face it.
- Buer’s Mirror-Sigil: Long Twilight!Make one hour of rest feel like a full night.
- Bune’s Office-Sigil: Full Hand!Bring a missing payment straight to your door.
- Caim’s Mirror-Sigil: Confessed Desire!Make a chosen person speak the desire they hid.
- Caim’s Office-Sigil: Hungry Gaze!For six hours, make a lover's eyes follow you across a room.
- Chaos Sigil: Avenging Shade!For twelve hours, send a restless spirit to trouble a traitor's sleep.
- Chaos Sigil: Commanding Voice!Order a spirit to lift one hidden veil.
- Chaos Sigil: Delayed Rival!Make an enemy miss the moment to take your place.
- Chaos Sigil: Fear Eater!Devour your fear so nothing can frighten you.
- Chaos Sigil: Ghost Feast!Devour a haunting ghost and end its hold on your home.
- Chaos Sigil: Gold Hunger!For eight hours, keep hungry spirits from draining your wealth.
- Chaos Sigil: Soul Feast!For one day, make a demon drain an enemy's soul.
- Chaos Sigil: Voice Eater!For two hours, drain an enemy's voice so they cannot curse you.
- Chesed Sphere: Demon Answer!Hear why a demon was sent across your door.
- Cheth Path-Gate: Long Twilight!Make a short nap restore your body as if you slept all night.
- Chokmah Sphere: Luck Feast!For twelve hours, drain a rival's luck and add it to your own.
- Chronos Convergence: Power Returned!Take back strength stolen from you by a spirit.
- Cimejes’s Office-Sigil: Demon Aura!Make a demon drop its disguise before you.
- Cipher-Table Gate: Broken Nerve!For two hours, make a challenger falter when they hear your name.
- Cipher-Table Gate: Call Me Back!Get one true reply from a shy lover.
- Cipher-Table Gate: Chosen First!Be named before a rival when a prize is given.
- Cipher-Table Gate: Commanding Voice!Make a spirit bring you one lost letter.
- Cipher-Table Gate: Demon Answer!Ask a demon who paid for its visit.
- Cipher-Table Gate: Desire Voice!For four hours, make your voice awaken desire in a chosen person.
- Cipher-Table Gate: First Summons!Call a lost spirit before another voice can claim it.
- Cipher-Table Gate: High Seat!Make a boastful foe leave the seat you choose.
- Cipher-Table Gate: Iron Will : Demon Retreat!Force a demon at your door to retreat.
- Cipher-Table Gate: Iron Will!Make any demon that fights you back down.
- Cipher-Table Gate: Lover's Path!Bring a new admirer onto the path you walk.
- Cipher-Table Gate: Missed Chance!For two hours, make a rival miss every good chance that comes their way.
- Cipher-Table Gate: Mockers Praise!Make a cruel joke about you end in applause.
- Cipher-Table Gate: Royal Road : Spirit Door!Pass through a spirit door that barred your path.
- Cipher-Table Gate: Royal Road!Make a gatekeeper show you the true entrance.
- Cipher-Table Gate: Spirit Throne!Make lesser spirits turn a locked wheel for you.
- Cipher-Table Gate: Stolen Plan!Hear the road a rival plans to take.
- Cipher-Table Gate: Waking Touch!Wake a lover's heart with one touch.
- Command Talisman: Confessed Desire!Make a chosen person confess the desire they hide.
- Command Talisman: Demon Answer!Make demons reveal who sent them after you.
- Command Talisman: Frozen Pursuit!For six hours, make a hunting shade lose its way to you.
- Command Talisman: Longing Dream!For six hours, make a chosen person daydream of being close to you.
- Command Talisman: Lost Fortune!Make a missing family jewel turn up in its old case.
- Command Talisman: Owed Coin!Make all money owed to you find its way home.
- Command Talisman: Return Flame!For two hours, wake desire in a heart that still chooses you.
- Command Talisman: Royal Decree!Make a spirit leave when you order it away.
- Crocell’s Office-Sigil: First Place!Be named captain of a difficult crossing.
- Daleth Path-Gate: Summoning Kiss!For one hour, make a chosen person look for your lips in a crowd.
- Dantalion’s Office-Sigil: Stolen Ally!Make a rival's closest friend choose your company.
- Decarabia’s Office-Sigil: Chosen First!Win the first turn in a disputed game.
- Defixio Reversal: Rising Fury!For one hour, make each enemy spell build your will.
- Deo Aethyr: Return Flame!For one hour, bring warmth back to a lover's cold kiss.
- Des Aethyr: Public Crimes!Reveal the theft an enemy hid from their friends.
- Djed Stability-Pillar: Burned Hex!Break the dark charm bound to your gate.
- Eighteenth Enochian Key: Taken Luck!Take the lucky draw meant for a rival.
- Eighth Enochian Key: Taken Strength!For six hours, take the force from a rival's voice into your own.
- Elemental Cross: Demon Aura!For one day, make restless spirits clear a path around you.
- Elemental Cross: Living Name!For ten hours, make a demon refuse to mock your name.
- Elemental Cross: Missed Chance!Make a rival miss the final chance to speak.
- Elemental Cross: Stolen Ally!Draw a rival's helper away from a false cause.
- Eleventh Enochian Key: Broken Weapon!For three hours, make a raised blade lose its edge before you.
- Eligos’s Office-Sigil: Broken Weapon!Make a weapon turned on you fall from its hand.
- Enochian Key: Bound Skill!Make a rival's clever tongue fail at the key moment.
- Enochian Key: Moon Call!Make a distant admirer seek you out.
- Enochian Key: Royal Decree!For twelve hours, make a spoken order stop a spirit in its tracks.
- Enochian Voice-Key: Royal Decree!Make a single word end a loud dispute.
- Fifteenth Enochian Key: Bound Skill!Bind a rival's sure hand before they copy your work.
- Fifth Enochian Key: Owed Coin!Make a forgotten debt return in full.
- Fifth Jovian Pentacle: Taken Luck!For two hours, make a rival's good omen shine over you.
- Fifth Lunar Pentacle: Bound Skill!For eight hours, bind a rival's gift for winning over strangers.
- Fifth Martial Pentacle: Royal Road!Make a spirit sentry return a gate key to you.
- Fifth Mercurial Pentacle: Money Guard!For one hour, block hidden hands from draining your savings.
- Fifth Saturnine Pentacle: Burned Hex!Erase the mark a hostile spirit left at home.
- Fifth Solar Pentacle: Stolen Plan!Hear who a rival hopes to meet in secret.
- Fifth Venusian Pentacle: Confessed Desire!Make someone reveal the feeling they kept secret.
- First And Second Enochian Key: Longing Dream!For one day, make a far-off lover dream of holding you.
- First Enochian Key: First Place!Make a group place its chosen key in your hand.
- First Jovian Pentacle: Returning Coin!Turn travel money into free passage home.
- First Lunar Pentacle: Hidden Chest!Uncover a sealed box no map has ever marked.
- First Martial Pentacle: Frozen Pursuit!For twelve hours, hold a bad spirit outside your circle.
- First Mercurial Pentacle: Chosen Touch!For twelve hours, make a chosen person seek one gentle touch from you.
- First Saturnine Pentacle: Rebounding Lie!For three hours, make a cruel rumor stain the mouth that spread it.
- First Solar Pentacle: Silent Court!For three hours, quiet a room of rivals before they can jeer.
- First Venusian Pentacle: Waking Touch!Bring desire back with one gentle embrace.
- Fivefold Star-Seal: Public Crimes!Show the harm a smiling foe kept out of sight.
- Focalor’s Office-Sigil: Weightless Burden!For four hours, make every load you carry feel as light as cloth.
- Foras’s Office-Sigil: Silent Court!For twelve hours, still a mob long enough to hear your answer.
- Forbidden Circle: Bound Skill!For four hours, make an enemy's sharp memory go blank.
- Forbidden Circle: Burned Hex!Shatter a curse sign hidden in your room.
- Forbidden Circle: Burning Heart!For five hours, make a secret admirer yearn for your return.
- Forbidden Circle: Call Me Back!Make a lover knock on your door after leaving.
- Forbidden Circle: Chosen First!Be called first when a secret door opens.
- Forbidden Circle: Demon Vault!For four hours, make a demon catch anyone who copies your safe key.
- Forbidden Circle: First Place!Make a crowd choose you to settle one dispute.
- Forbidden Circle: First Summons!Call the right spirit out of a crowded hall.
- Forbidden Circle: Frozen Pursuit!For two hours, make a pursuer stop at every turn you take.
- Forbidden Circle: Full Hand : Forgotten Gift!Pull a forgotten cash gift from a sealed envelope.
- Forbidden Circle: Full Hand!Make a gemstone appear in the last empty box you open.
- Forbidden Circle: Gold Touch!Turn a copper ring into gold inside your closed hand.
- Forbidden Circle: Growing Gold!For six hours, make every small deposit grow before you spend it.
- Forbidden Circle: Hidden Attacker!Learn who first spoke the harm meant for you.
- Forbidden Circle: Hidden Chest!Show the place where a lost purse was hidden.
- Forbidden Circle: Living Name!For two hours, make a hidden demon answer when your name is called.
- Forbidden Circle: Mockers Praise!Make a public taunt turn into respect for you.
- Forbidden Circle: Money Guard!For four hours, make a spirit thief drop any coin it takes from you.
- Forbidden Circle: Name Guard!For one hour, make any lie about your home name who first told it.
- Forbidden Circle: Old Flame!For three hours, bring desire back to a lover who drifted away.
- Forbidden Circle: Owed Coin!Call a promised reward back from the one who kept it.
- Forbidden Circle: Paid Favor!Turn a broken promise of help into a paid passage.
- Forbidden Circle: Pain Returned!Make a cruel rival taste the grief they caused.
- Forbidden Circle: Public Crimes!Find the proof that a foe broke their oath.
- Forbidden Circle: Rebounding Lie!Make a false witness lose their good name.
- Forbidden Circle: Royal Decree!Make a proud guard let your message through.
- Forbidden Circle: Royal Road!Cross a locked threshold under a royal sign.
- Forbidden Circle: Sevenfold Return!Turn a curse written in your name against its writer.
- Forbidden Circle: Severed Hold!Sever the order that keeps your will bound.
- Forbidden Circle: Silent Enemy!For eight hours, make a foe's threat fall silent in a crowd.
- Forbidden Circle: Stolen Ally!Turn a rival's loyal voice toward your claim.
- Forbidden Circle: Stolen Plan!Learn what prize a rival means to steal.
- Forneus’s Office-Sigil: Secret Meeting!Bring a willing lover to a place only you two know.
- Fourteenth Enochian Key: Severed Hold!Break the charm an enemy uses to command you.
- Fourth Enochian Key: Frozen Pursuit!For ten hours, hold a chasing foe still before they cross your door.
- Fourth Jovian Pentacle: Growing Gold!Turn one saved coin into a bar of gold.
- Fourth Lunar Pentacle: Slow Spirit!For five hours, make a chasing shade lag behind every turn you take.
- Fourth Martial Pentacle: Avenging Shade!For two hours, make a disloyal ally feel watched by a shade.
- Fourth Mercurial Pentacle: Demon Aura!For eight hours, make a proud fiend lower its head at your door.
- Fourth Saturnine Pentacle: Sevenfold Return!Send a bound spell back through the door it crossed.
- Fourth Solar Pentacle: Stolen Praise!Make a judge notice your work before a rival's.
- Fourth Venusian Pentacle: Desire Voice!For two hours, turn your spoken name into a call of desire.
- Furcas’s Mirror-Sigil: Silent Court!For ten hours, make a hostile court fall quiet when you speak.
- Furcas’s Office-Sigil: Mockers Praise!For one hour, make harsh whispers about you become warm words.
- Furfur’s Mirror-Sigil: Chosen First!Be chosen first for a guarded place.
- Furfur’s Office-Sigil: Broken Nerve!For twelve hours, make a proud rival refuse to face you alone.
- Gaap’s Mirror-Sigil: Double Debt!Make anyone who owes you pay back twice the sum.
- Gaap’s Office-Sigil: Demon Vault!For eight hours, make a demon hold the door shut against greedy spirits.
- Geburah Sphere: Hidden Attacker!Show who sent the cruel spirit to your door.
- Gimel Path-Gate: Exposed Weakness!Reveal the name that makes a rival afraid.
- Glasya Labolas’s Office-Sigil: Tired Crowd!For eight hours, make a hostile crowd too tired to block you.
- Goetic Office: Avenging Shade!For ten hours, make a betrayer hear a warning from the dark.
- Goetic Office: Bound Skill!Make a rival's quick feet stumble in a race.
- Goetic Office: Burned Hex!Destroy the hex tied to a stolen lock of hair.
- Goetic Office: Burning Heart!For eight hours, make a chosen person want you more than anyone else.
- Goetic Office: Call Me Back!Make a chosen person call you back the moment you turn away.
- Goetic Office: Claimed Prize!Draw a contested gift out of a rival's reach.
- Goetic Office: Gold Touch!Change a tin cup into gold without breaking it.
- Goetic Office: Growing Gold!For two hours, make each coin you save double in value.
- Goetic Office: Hungry Gaze!For two hours, make a chosen person burn with desire when your eyes meet.
- Goetic Office: Missed Chance!Make a rival forget to claim a waiting reward.
- Goetic Office: Money Guard!For eight hours, keep thieving spirits from opening your purse.
- Goetic Office: Old Flame!For two hours, rekindle a past lover's desire for you.
- Goetic Office: Public Crimes : Old Lie!Make a traitor's old lie appear before a crowd.
- Goetic Office: Public Crimes!Show a rival's secret crime to its witnesses.
- Goetic Office: Rebounding Lie!For twelve hours, make false tales about you shame their teller.
- Goetic Office: Return Flame!For four hours, restore desire in a lover whose passion has gone cold.
- Goetic Office: Royal Road!Open the last gate of a guarded hall.
- Goetic Office: Secret Meeting!Draw a secret lover to you unseen by others.
- Goetic Office: Spirit Throne!Make lesser spirits find a lost key for you.
- Goetic Office: Stolen Charm!For two hours, take the glow that makes a rival seem brave.
- Goetic Office: Stolen Praise!For ten hours, turn a rival's boast into praise for you.
- Goetic Office: Summoning Kiss!For one day, make a chosen person seek your kiss without a word.
- Goetic Office: Taken Gift!For three hours, take a rival's skill with locks into your own hands.
- Goetic Office: Taken Luck : Safe Journey!For twelve hours, pull a rival's travel luck into your steps.
- Goetic Office: Taken Luck!Take the chance that would have saved a rival's deal.
- Goetic Office: Taken Strength!For eight hours, make a rival weak at the knees while you stand firm.
- Graphite Taper Mark: Silent Enemy!For four hours, make an enemy whisper when they try to shout.
- Gremory’s Mirror-Sigil: Money Guard!For one day, keep thieving spirits away from your money.
- Gremory’s Office-Sigil: Lost Fortune!Return a stolen ring to the room it left.
- Gusion’s Office-Sigil: Chosen Touch!For two hours, make a chosen person crave the warmth of your skin.
- Haagenti’s Office-Sigil: Severed Hold!Cut a spirit chain from your name.
- Hagith’s Olympic Seal: Moon Call!Call a chosen person to seek you wherever they are.
- Halphas’s Office-Sigil: Frozen Pursuit!For five hours, freeze an attacker one step short of your path.
- Hamsa Hand-Ward: Rebounding Lie!Make a hidden liar's own friends question them.
- Haures’s Mirror-Sigil: Broken Nerve!For one hour, make a rival tremble before they challenge you.
- Haures’s Office-Sigil: Failed Moves!Turn a rival's hidden move into your winning sign.
- Heh Path-Gate: Patient Fortune!For five hours, hold a rare offer open while you make your choice.
- Heptarchic Throne: First Summons!Hear a hidden spirit speak before its master.
- Heptarchic Throne: Growing Gold!For twelve hours, make each coin placed in a jar gain a twin.
- Heptarchic Throne: Lover's Path!Meet a willing lover where two roads join.
- Heptarchic Throne: Seized Share!Pull wealth a rival kept from you into your hands.
- Heptarchic Throne: Taken Gift!For twelve hours, make a rival's sharp memory answer to you.
- Heptarchic Throne: Taken Luck!For eight hours, pull a rival's winning streak into your next game.
- Hexafoil Passage Ward: Frozen Pursuit!For three hours, stop a rushing enemy before they can touch you.
- Hod Sphere: Iron Will!Make a hostile shade yield its stolen place.
- Icelandic Word-Stave: Iron Will!Drive a boastful demon from your circle.
- Ich Aethyr: First Summons!Make a waiting shade answer your name first.
- Infernal Mirror: Claimed Prize!Claim the medal a rival thought was theirs.
- Infernal Mirror: Commanding Voice!Make a spirit bring back one stolen coin.
- Infernal Mirror: Demon Answer!Make a sent demon name the hand that bound it.
- Infernal Mirror: First Summons!Make the nearest hidden spirit answer your call.
- Infernal Mirror: High Seat!Make a proud rival give you the first turn.
- Infernal Mirror: Iron Will!Make one raging demon drop its challenge.
- Infernal Mirror: Living Name!For one day, make lesser spirits speak your name as a warning.
- Infernal Mirror: Paid Favor!Make anyone who owes you a favor pay in gold.
- Infernal Mirror: Pain Returned!Make a betrayer feel the pain they caused you.
- Infernal Mirror: Patient Fortune!For ten hours, freeze a good chance in place until you claim it.
- Infernal Mirror: Rising Fury!For six hours, grow stronger each time an enemy tries to hurt you.
- Infernal Mirror: Royal Road!Open a sealed gate with one spoken order.
- Infernal Mirror: Spirit Throne!Make lesser spirits carry a sealed message for you.
- Infernal Mirror: Stolen Spell!Devour a rival's best spell and claim its power.
- Ipos’s Office-Sigil: Rising Fury!For one day, turn each attack against you into fresh courage.
- Jovian Coronation: Paid Favor!Make one owed favor bring you a tool.
- Jovian Magic Square: Double Debt!Call back twice the wage a cheat withheld from you.
- Jovian Pentacle: Seized Share!Win back the house a rival kept from you.
- Kaph Path-Gate: Owed Coin!Make a missing refund arrive in your hands.
- Kether Sphere: High Seat!Make a rival let you lead the next gathering.
- Khr Aethyr: Full Hand!Draw a pouch of silver coins into your hands.
- Lamed Path-Gate: Slow Spirit!For ten hours, make hostile spirits move too slowly to cross your threshold.
- Lea Aethyr: Commanding Voice!Order a spirit to close one open gate.
- Leraje’s Office-Sigil: Pain Returned!Return the fear an attacker gave you to its sender.
- Lil Aethyr: Stolen Praise!Make a prize speech name you instead of a rival.
- Lin Aethyr: Stolen Ally!Draw a rival's guard to your side.
- Lit Aethyr: Chosen First!Win the seat a rival expected to claim.
- Living Emblem: Moon Call!Make someone who wants you cross the last step.
- Loe Aethyr: Dark Meal!For six hours, turn hostile magic into strength for you.
- Lunar Pentacle: Taken Strength!For four hours, draw a rival's hard grip into your hand.
- Malkuth Sphere: Effortless Hand!Finish a pile of dull work with one stroke.
- Malphas’s Mirror-Sigil: Stolen Prize!Make a thief give back all they stole from you.
- Malphas’s Office-Sigil: Silent Enemy!For six hours, silence an enemy before they can speak your name.
- Marax’s Office-Sigil: Name Guard!Make a false witness speak their own name aloud.
- Marbas’s Office-Sigil: Delayed Rival!Make a rival wait until their best chance has passed.
- Marchosias’s Mirror-Sigil: Hidden Attacker!Reveal the person who secretly caused you harm.
- Marchosias’s Office-Sigil: Fierce Guard!For ten hours, call a guardian shade against a raised threat.
- Marian Threshold Mark: Avenging Shade!For six hours, make a betrayer face the shadow of their own oath.
- Martial Pentacle: Severed Hold!Destroy a mark used to pull you back.
- Maz Aethyr: Demon Vault!For one day, make a demon name every intruder at your vault.
- Mem Path-Gate: Dream Servant!Make a dream servant finish one chore you left undone.
- Mercurial Pentacle: Living Name!For five hours, make a spirit guard repeat your name at each gate.
- Monadic Star: Avenging Shade!For three hours, call a pale witness to haunt the place of betrayal.
- Monadic Star: Chosen First!Make an ally choose your side over a rival's.
- Monadic Star: Dream Double!Make your sleeping double stand in for one dull meeting.
- Monadic Star: Effortless Hand!Make a single touch complete the task you dread.
- Monadic Star: Frozen Pursuit!For one day, make a pursuer stand still while you walk away.
- Murmur’s Office-Sigil: Royal Decree!Make anyone you command put down a stolen thing.
- Naberius’s Office-Sigil: Moon Call!Guide a willing lover to your door.
- Netzach Sphere: Soul Guard!For two hours, stop demons from draining your soul.
- Nia Aethyr: Burning Heart!For four hours, make a chosen heart choose your company first.
- Nineteenth Aethyr Enochian Key: Taken Gift!For two hours, take a rival's talent for finding hidden paths.
- Nineteenth Enochian Key: Silent Court!For two hours, make a row of angry voices lose its roar.
- Ninth Enochian Key: Stolen Plan!Hear a rival's next bargain before it is offered.
- Notory Ascension: Failed Moves!For twelve hours, make each move a rival makes fail while yours succeeds.
- Notory Illumination: Claimed Prize!Pull the prize a rival expects to win into your hands.
- Notory Illumination: Commanding Voice!Make any spirit obey one order you speak.
- Notory Illumination: First Summons!Call a hidden spirit and make it answer you first.
- Notory Illumination: Iron Will!Send one defiant spirit back across its gate.
- Notory Illumination: Name Guard!Make a hidden slanderer step into the light.
- Notory Illumination: Royal Decree!For two hours, make anyone who hears your command obey at once.
- Nun Path-Gate: Silent Enemy!For three hours, make a slanderer's words vanish in their throat.
- Och’s Olympic Seal: Mockers Praise!For six hours, turn an enemy's insults into praise for you.
- Olympic Spirit Seal: Demon Vault!For three hours, make a demon guard your home and riches.
- Olympic Spirit Seal: Full Hand!Draw fresh money and gems into your hands.
- Olympic Spirit Seal: Lost Fortune!Make lost gold and jewels return to you.
- Olympic Spirit Seal: Thief Mark!Reveal the face of whoever last stole from you.
- Ophiel’s Olympic Seal: Name Guard!For twelve hours, make every lie about you expose the one who told it.
- Orias’s Office-Sigil: First Summons!Make a hidden messenger step out when you call.
- Orobas’s Office-Sigil: Exposed Weakness!Make a foe show the place they will not enter.
- Ose’s Office-Sigil: Stolen Prize!Bring a stolen keepsake back from a false owner.
- Ouroboros Serpent-Ring: Sevenfold Return!For one day, make any curse aimed at your home find its caster.
- Oxo Aethyr: Lost Fortune!Bring back the share of gold left in your name.
- Paimon’s Mirror-Sigil: Mockers Praise!Make a mocker's sharp words become a welcome.
- Paimon’s Office-Sigil: Commanding Voice!Order a shade to break one false seal.
- Paz Aethyr: Demon Answer!Make a demon show where its orders began.
- Peh Path-Gate: Fierce Guard!For five hours, make an unseen guard drive back an intruder.
- Phaleg’s Olympic Seal: Public Crimes!Reveal an enemy's secret crimes to their friends.
- Phenex’s Office-Sigil: Stolen Fortune!Drain a target's wealth and draw it to your hands.
- Phul’s Olympic Seal: Sleeping Pursuit!For one hour, make anyone chasing you fall into a deep sleep.
- Planetary Hour: Claimed Prize!Claim the chest at the end of a rival's road.
- Planetary Hour: Exposed Weakness!Make a rival confess where their courage ends.
- Planetary Hour: Failed Moves!Let a rival's failed bid become your accepted offer.
- Planetary Hour: Missed Chance!Make a rival lose sight of an open path.
- Planetary Hour: Stolen Praise!Pull the honor from a rival's false story to you.
- Planetary Hour: Summoning Kiss!For ten hours, make a shy admirer ask to kiss you.
- Pop Aethyr: Iron Will!Make a spirit foe lay down its claim.
- Purson’s Mirror-Sigil: Golden Chance!Turn one missed chance into a rich new offer.
- Purson’s Office-Sigil: Thief Mark!Reveal where your stolen thing was hidden.
- Qabalistic Path: Sleeping Guards!For one day, make a watchman doze as you pass the gate.
- Qoph Path-Gate: Stolen Charm!For twelve hours, make a rival's sweet words sound flat beside yours.
- Raum’s Office-Sigil: Dream Double!Send a dream copy of yourself to face a task you dread.
- Red Dragon Null: Returning Coin!For three hours, make each coin paid for tools draw a new customer.
- Resh Path-Gate: Commanding Voice!Make a spirit name the one who summoned it.
- Rii Aethyr: Broken Nerve!For ten hours, make a bold foe back away from your door.
- Ritual Deposit Ward: Rising Fury!For ten hours, draw power from each failed blow against you.
- Ronove’s Mirror-Sigil: Name Guard!For three hours, make each false rumor point back to its first voice.
- Ronove’s Office-Sigil: Demon Answer!Make a demon reveal the next name on its list.
- Rowan Cross Ward: Pain Returned!Let a false friend feel the loss they gave you.
- Sabnock’s Office-Sigil: Hidden Attacker!Name the person who set a trap for you.
- Sallos’s Office-Sigil: Longing Dream!For eight hours, send a warm daydream of you to a chosen heart.
- Samekh Path-Gate: Forgotten Duty!Make a rude guest forget the task they brought.
- Samigina’s Office-Sigil: Iron Will!Make a demon stop a fight it began.
- Saturnine Pentacle: Hidden Attacker!Expose the hand that hid the cursed object.
- Second Enochian Key: Stolen Praise!For eight hours, make praise for a rival settle on your shoulders.
- Second Lunar Pentacle: Fierce Guard!For two hours, set a spirit sentry between you and a foe.
- Second Martial Pentacle: Patient Fortune!For two hours, keep a lucky opening from closing before you reach it.
- Second Mercurial Pentacle: Golden Chance!Make a missed sale return with a better price.
- Second Saturnine Pentacle: Public Crimes!Make a hidden betrayal known to the people it hurt.
- Second Solar Pentacle: Stolen Ally!Make a rival's scout show you the safe road.
- Second Venusian Pentacle: Lover's Path!Find a new lover waiting at the next turn.
- Seere’s Office-Sigil: Owed Coin!Bring back the pay a dishonest client withheld.
- Sevenfold Angelic Ascent: Broken Nerve!For three hours, make a rival turn aside when you hold your ground.
- Sevenfold Angelic Ascent: Chosen Touch!For six hours, make a chosen person turn toward you when you draw near.
- Sevenfold Angelic Ascent: Claimed Prize!Win the seat a rival called their prize.
- Sevenfold Angelic Ascent: Failed Moves!Make a foe's next choice clear the road for you.
- Sevenfold Angelic Ascent: Hungry Gaze!For one day, make a glance awaken a hidden ache for you.
- Sevenfold Angelic Ascent: Missed Chance!Make a rival miss a key meeting.
- Sevenfold Angelic Ascent: Paid Favor!Call in one old favor as a chest of coins.
- Sevenfold Angelic Ascent: Return Flame!For five hours, make a lover's old passion glow again.
- Sevenfold Angelic Ascent: Royal Decree!Make a false ruler yield when you speak your decree.
- Sevenfold Angelic Ascent: Secret Meeting!Guide a shy admirer to meet you alone.
- Sevenfold Angelic Ascent: Stolen Ally!Make the ally a rival counts on stand beside you.
- Sevenfold Angelic Ascent: Stolen Charm!For six hours, draw a rival's crowd toward your own voice.
- Sevenfold Angelic Ascent: Stolen Praise!For twelve hours, make a rival's admirers praise the deed you did.
- Sevenfold Angelic Ascent: Taken Gift!For eight hours, take a rival's knack for solving hard riddles.
- Seventeenth Enochian Key: Avenging Shade!For one hour, send an avenging shade to follow a betrayer.
- Seventh Enochian Key: Confessed Desire!Hear an admirer admit they want you.
- Seventh Jovian Pentacle: Double Debt!Make someone who broke a money pact pay its full penalty.
- Seventh Martial Pentacle: Rising Fury!For four hours, gain force each time an enemy tries to bind you.
- Seventh Saturnine Pentacle: Forgotten Duty!Erase one dull duty from a crowded list of demands.
- Seventh Solar Pentacle: Severed Hold!End the spell that makes you obey a foe.
- Seventh Through Eighteenth Enochian Key: Stolen Ally!Make a rival's trusted messenger bring you the news.
- Shax’s Office-Sigil: Effortless Hand!Make hard work finish with a single touch.
- Shin Path-Gate: Forgotten Chase!Make a hunter forget the path that led to you.
- Sitri’s Office-Sigil: Confessed Desire!Draw a shy confession from a willing lover.
- Sixteenth Enochian Key: Seized Share!Claim the share of a prize a rival hid from you.
- Sixth Enochian Key: Chosen First!Make a group pick you to lead one task.
- Sixth Jovian Pentacle: Public Crimes!Expose the false charge an enemy made against you.
- Sixth Lunar Pentacle: Dream Servant!Send a sleeping spirit to tidy one crowded room.
- Sixth Martial Pentacle: Pain Returned!Send one old wound back to the hand that made it.
- Sixth Saturnine Pentacle: Broken Weapon!Turn a drawn bow aside from your path.
- Sixth Solar Pentacle: Forgotten Chase!Make a foe forget why they came to your door.
- Solar Pentacle: First Place!Win the right to lead a guarded procession.
- Solomonic Hexagram: Broken Weapon!Make an attacker's chosen weapon fail its first blow.
- Solomonic Pentacle: Burned Hex!Burn away a false seal placed on your name.
- Solomonic Pentacle: Long Twilight!Let a brief rest clear a full day of tiredness.
- Solomonic Pentacle: Rebounding Lie!Turn a slanderer's next lie into public doubt.
- Solomonic Pentacle: Secret Meeting!Meet a secret lover where no one looks.
- Solomonic Pentacle: Sevenfold Return!For twelve hours, make every whispered hex strike its own sign.
- Solomonic Pentacle: Spirit Throne!For one day, make lesser spirits guard one open doorway for you.
- Solomonic Pentacle: Stolen Prize!Call a stolen key back into your hand.
- Spirit Office: Avenging Shade!For five hours, set a fierce ghost on the trail of a false friend.
- Spirit Office: Bound Skill!Stop a rival's best charm from working on a judge.
- Spirit Office: Chosen First!Get the invite a rival wanted.
- Spirit Office: Gold Touch!Make a broken coin become a full gold piece.
- Spirit Office: Growing Gold!For one day, make a sealed money box fill each time you open it.
- Spirit Office: Lost Fortune!Bring a lost wage packet back to its owner.
- Spirit Office: Old Flame!For one day, make a past romance stir in both hearts again.
- Spirit Office: Rising Fury!For eight hours, make a rival's anger feed your own strength.
- Spirit Office: Stolen Charm!For three hours, make a rival's fans come to you.
- Spirit Office: Stolen Plan!Hear the first step of a rival's new scheme.
- Spirit Office: Stolen Prize!Make the last thief return your missing purse.
- Spirit Office: Taken Gift!For four hours, claim a rival's best craft until your work is done.
- Spirit Office: Taken Luck!Take the bright turn from a rival's next contest.
- Spirit Office: Taken Strength!For ten hours, pull a rival's tireless pace into your own steps.
- Spirit Office: Thief Mark!Expose the first lie told to hide the theft.
- Stolas’s Mirror-Sigil: Royal Decree!Make a command send a hostile guest from your room.
- Stolas’s Office-Sigil: High Seat!Make a rival step back from the place you earned.
- Sword-Name Chain: Hidden Attacker!Make an unseen attacker step out of shadow.
- Sword-Name Chain: Mockers Praise!Turn a sneer at your work into open praise.
- Sword-Name Chain: Name Guard!For five hours, make each cruel rumor turn toward its teller.
- Sword-Name Chain: Silent Court!For one day, make a noisy gathering listen to your first word.
- Tan Aethyr: Summoning Kiss!For eight hours, make a chosen person offer you a kiss.
- Tav Path-Gate: Still Threat!For twelve hours, hold a raised threat still while you leave its reach.
- Tenth Enochian Key: Broken Nerve!For five hours, make a rival lose their nerve at the first question.
- Teth Path-Gate: Weightless Burden!For one hour, make a heavy chest feel light enough to lift alone.
- Thelemic Will: Broken Weapon!For six hours, make every weapon raised against you fail at once.
- Thelemic Will: Demon Answer!Make a demon show the mark used to call it.
- Thelemic Will: Demon Aura!For five hours, make nearby demons step back from your shadow.
- Thelemic Will: Exposed Weakness!Make a rival reveal what they most fear losing.
- Thelemic Will: First Place!Make a gathered circle choose you to speak first.
- Thelemic Will: Frozen Pursuit!For one hour, stop anyone who chases you before they can reach you.
- Thelemic Will: Living Name!For six hours, make demons speak your name with fear.
- Thelemic Will: Mockers Praise!Turn one insult into praise spoken aloud.
- Thelemic Will: Royal Road!Make spirit guards unlock one barred passage.
- Thelemic Will: Severed Hold!Break the spell an enemy uses to rule you.
- Thelemic Will: Silent Court!For one hour, silence a shouting room with one raised hand.
- Thelemic Will: Stolen Charm!For eight hours, steal a rival's charm so people favor you instead.
- Thelemic Will: Taken Strength : Threat Force!For one hour, take the strength behind a rival's threat.
- Thelemic Will: Taken Strength!For two hours, drain a rival's strength and add it to your own.
- Thelemic Zero: High Seat!For five hours, make proud rivals step aside when you enter.
- Third Enochian Key: Mockers Praise!Turn a rival's jeer into a fair salute.
- Third Jovian Pentacle: Broken Weapon!For four hours, make a spirit's sharp sign crack before it strikes.
- Third Lunar Pentacle: Stolen Prize!Make a betrayer give back the gift they took.
- Third Martial Pentacle: Silent Enemy!For one day, stop a hostile speaker from calling spirits on you.
- Third Mercurial Pentacle: Moon Call!Bring a shy heart to the place you wait.
- Third Saturnine Pentacle: Taken Gift!For one day, take a rival's knack for finding good deals.
- Third Solar Pentacle: Mockers Praise!Make a mocking voice speak of your best deed.
- Third Through Sixth Enochian Key: Claimed Prize!Win the key a rival reached for first.
- Third Venusian Pentacle: Call Me Back!Bring back the call that ended too soon.
- Thirteenth Enochian Key: Name Guard!Make a forged claim show the hand that wrote it.
- Thoth Tarot Tableau: Taken Luck!For one day, pull a rival's good luck into your hands.
- Three-World Convergence: Broken Nerve!For four hours, make a rival lose courage whenever they face you.
- Three-World Convergence: Chosen First!For one hour, make others pick you before a rival.
- Three-World Convergence: Demon Aura!For ten hours, make demons fear your spirit before they see you.
- Three-World Convergence: First Place!Make any crowd choose you as its leader.
- Three-World Convergence: First Summons!Make a summoned spirit speak to you before anyone else.
- Three-World Convergence: High Seat!Make a challenger clear the path before your feet.
- Three-World Convergence: Stolen Ally!Make a rival's closest ally turn to your side.
- Three-World Convergence: Stolen Praise!For six hours, turn praise meant for a rival toward you.
- Threshold Reversal: Severed Hold!Break a hostile vow made in your name.
- Threshold Ward: Broken Weapon!Make a threat meant for your door break at the hinge.
- Threshold Ward: Forgotten Duty!Make people forget every task they gave you.
- Threshold Ward: Stolen Charm!For five hours, make people trust your face over a rival's.
- Threshold Ward: Taken Luck!For ten hours, turn a rival's lucky break toward your own work.
- Tiphareth Sphere: Sleeping Pursuit!For five hours, make a hunter sleep through the hour they meant to strike.
- Tor Aethyr: Claimed Prize!Pull a guarded reward into your own hands.
- Twelfth Enochian Key: Waking Touch!Wake a lover's cold heart with your hand.
- Tzaddi Path-Gate: Tired Crowd!For four hours, make an angry gathering too sleepy to follow you.
- Uta Aethyr: Gold Touch!Turn one rusted key into solid gold.
- Valac’s Office-Sigil: Seized Share!Make a secret split of profits show your true portion.
- Valefor’s Office-Sigil: Stolen Plan!Learn the place a rival chose for a trap.
- Vapula’s Office-Sigil: Spirit Throne!Make lesser spirits bring a hidden book to your hand.
- Vassago’s Office-Sigil: Waking Touch!Make one brush of fingers stir a mutual spark.
- Vav Path-Gate: Delayed Rival!Make a rival pause until a closed gate shuts behind you.
- Venusian Pentacle: Longing Dream!For four hours, make a lover picture a private hour together.
- Vepar’s Office-Sigil: Sleeping Pursuit!For ten hours, make a pursuer sleep before they find your hiding place.
- Vine’s Office-Sigil: Sevenfold Return!Return a curse hidden in a gift to its sender.
- Voces Magicae: Broken Nerve!For six hours, make a foe's threat die on their lips.
- Voces Magicae: Chosen First!Make a judge choose your work over a rival's.
- Voces Magicae: Double Debt!Force a thief to return the stolen sum with a matching gift.
- Voces Magicae: Silent Court!For six hours, make an unseen audience hold its breath for you.
- Vti Aethyr: Failed Moves!Turn a foe's trap into a path out.
- Vual’s Office-Sigil: Desire Voice!For five hours, make your laughter draw a lover closer.
- Watchtower Cataclysm: Hidden Attacker!Reveal the face behind a hidden attack.
- Watchtower Dominion: Bound Skill!For six hours, make a rival forget the trick they rely on.
- Watchtower Dominion: Demon Answer!Learn the secret sign of the demon's master.
- Watchtower Dominion: Desire Voice!Let one soft word make a chosen heart race.
- Watchtower Dominion: Exposed Weakness : Hidden Fear!Learn what a proud rival cannot bear to lose.
- Watchtower Dominion: Exposed Weakness!Show the secret that makes a rival pause.
- Watchtower Dominion: Failed Moves!For one day, make each step a rival takes lead you closer to victory.
- Watchtower Dominion: Missed Chance : Empty Seat!Make a rival arrive after the best seat is taken.
- Watchtower Dominion: Missed Chance!Make a rival miss the gate to a rich offer.
- Watchtower Dominion: Returning Coin!Make one coin spent on shelter pay for another night.
- Watchtower Dominion: Stolen Charm : Crowded Room!For ten hours, pull a rival's charm from a room full of guests.
- Watchtower Dominion: Stolen Charm!For one hour, make a rival's warm welcome greet you instead.
- Watchtower Dominion: Taken Gift!For five hours, borrow a rival's steady hand for one hard task.
- Watchtower Dominion: Taken Luck!For one hour, make a rival's good fortune follow your road.
- Watchtower Dominion: Taken Strength!For three hours, pull a rival's steady breath into your body.
- Wedjat Eye-Ward: Severed Hold!Cut the last thread of an enemy's hold.
- Witch-Bottle Reversal: Fierce Guard!For six hours, call a wall of spirits around your home.
- Yesod Sphere: Sleeping Guards!For eight hours, make a row of guards sleep through your crossing.
- Yod Path-Gate: Dream Double!Send a dream double to carry one hard message for you.
- Zaa Aethyr: Hungry Gaze!For twelve hours, make a shared glance stir a chosen heart.
- Zagan’s Office-Sigil: Broken Weapon!For eight hours, stop a hidden trap from closing around you.
- Zax Aethyr: High Seat!Make a rival yield the doorway as you enter.
- Zayin Path-Gate: Hungry Gaze!For three hours, make a chosen person's gaze linger on your face.
- Zen Aethyr: Spirit Throne!Make lesser spirits clear a blocked road for you.
- Zepar’s Office-Sigil: Lover's Path!Make a stranger with mutual desire cross your way.
- Zid Aethyr: Missed Chance!Make a rival overlook the person who could help them.
- Zim Aethyr: Dream Servant!Make a spirit do your dull work while you rest.
- Zip Aethyr: Thief Mark!Reveal which door the thief used to leave.
- Zom Aethyr: Secret Meeting!Bring a secret lover to meet you alone.
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