Restricted Spell Library
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Occult Spell Dictionary

Search all 552 restricted workings, browse by theme, or choose a first letter. Each entry shows the intended benefit; the full seven-step spell is for members.
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Showing all 552 spells.
- Abramelin Square: Chosen Touch!For one hour, make a chosen person ache for your touch.
- Abramelin Square: Clearer Plans!For three hours, seek clearer knowledge of a rival’s plans through public evidence and details they willingly share, using the square to turn whispered suspicions into questions you can check before acting.
- Abramelin Square: Exposed Weakness!Find the flaw in a rival's guarded plan.
- Abramelin Square: Royal Road!For three hours, make spirit guards open sealed gates for you.
- Abramelin Square: Spirit Throne!For one hour, make lesser spirits carry out your orders.
- Abramelin Square: Taken Gift!For one hour, take a rival's best skill and use it as your own.
- Aethyric Reversal: Slow Spirit!For one hour, make each evil spirit too slow to catch you.
- Aethyric Vision: Bound Skill!For five hours, bind a rival's best skill so it fails them.
- Aethyric Vision: Hidden Chest!Reveal hidden treasure no one else can find.
- Aethyric Vision: Name Guard!Make a whispered lie leave its speaker's mark.
- Agares’s Mirror-Sigil: Demon Aura!For two hours, make a hidden demon tremble when you enter.
- Agares’s Office-Sigil: High Seat!For three hours, make a loud rival stop speaking over you.
- Aim’s Office-Sigil: Burned Hex!Break the curse mark beneath your doorway.
- Aleph Path-Gate: Thief Mark!Show the hand that passed your stolen thing onward.
- Alloces’s Mirror-Sigil: First Place!Make a silent court name you its leader.
- Alloces’s Office-Sigil: Spirit Throne!Make lesser spirits sort a room at your command.
- Amdusias’s Mirror-Sigil: Curse Banquet!For one hour, devour every curse sent at you before it can take hold.
- Amdusias’s Office-Sigil: Hunger for Strength!For one hour, direct the sigil’s hunger toward strength you can develop, drawing inspiration from a chosen target’s demonstrated endurance and inviting useful practice, rest, or willing guidance to replenish your own reserves.
- Amon’s Mirror-Sigil: Chosen Touch!For ten hours, make a chosen person reach for your hand.
- Amon’s Office-Sigil: Old Flame!For six hours, make an old flame remember why they wanted you.
- Amy’s Office-Sigil: Royal Road!Make the guards of a hidden room stand aside.
- Andras’s Mirror-Sigil: Silent Enemy!For two hours, take away a target's voice when they speak against you.
- Andras’s Office-Sigil: Rebounding Lie!Make a liar lose the trust they stole from you.
- Andrealphus’s Office-Sigil: Strength Reflected!For one day, draw inspiration from an opponent’s last burst of strength, inviting the preparation, pacing, and resolve that could help you find your own reserve when an effort reaches its hardest point.
- Andromalius’s Office-Sigil: Golden Chance!Bring back one rich offer you turned down too soon.
- Angelical Seal: Avenging Shade!For four hours, send a fierce spirit to haunt someone who betrayed you.
- Angelical Seal: Burned Hex!Destroy every curse mark placed on you or your home.
- Angelical Seal: Call Me Back!Make a chosen person send the message you await.
- Angelical Seal: Chosen Touch!For five hours, make a chosen person lean into your embrace.
- Angelical Seal: Claimed Prize!Take the honor set aside for a false winner.
- Angelical Seal: Clearer Plans!For one hour, seek clarity about which ally a rival is trying to persuade, inviting candid conversation with your allies and attention to public approaches so you can respond to actual information fairly.
- Angelical Seal: Commanding Voice!Make one spirit speak the truth at your command.
- Angelical Seal: Courage Thief!For six hours, drain an attacker's courage and add it to your own.
- Angelical Seal: Demon Aura : Averted Gaze!For six hours, make a cruel shade look away from your gaze.
- Angelical Seal: Demon Aura!For twelve hours, make spirits sense your rule before you speak.
- Angelical Seal: Demon Vault!For one hour, make a demon bar false claimants from your treasure.
- Angelical Seal: Desire Voice!For one hour, make your whisper kindle desire in a listener.
- Angelical Seal: Double Debt!Make a cheating debtor pay back three times what they took.
- Angelical Seal: Exposed Weakness : Broken Promise!For ten hours, seek clarity about the promise a rival feels bound to keep, drawing on their stated commitments and willing conversation so you can understand what matters without pressuring them to break it.
- Angelical Seal: Exposed Weakness!For one hour, invite an honest conversation in which a rival may freely name something they have kept private, seeking understanding through what they choose to share and respecting anything they leave unsaid.
- Angelical Seal: Failed Moves : Missed Attack!Make a rival's quick attack miss while you advance.
- Angelical Seal: Failed Moves : Right Answer!Make a rival's guess reveal the right answer to you.
- Angelical Seal: Failed Moves!Make a rival's first move open your own path.
- Angelical Seal: Fierce Guard : Harm Stopped!For twelve hours, invoke the image of a fierce guarding shade and seek protection from each threatened blow, drawing timely help, a safe exit, and lawful accountability toward an end to the attack.
- Angelical Seal: Fierce Guard!For one hour, make a spirit guard cry out before a hidden blow.
- Angelical Seal: First Place!Win the first seat when a new council meets.
- Angelical Seal: Living Name : Full Name!Make a summoned shade greet you by your full name.
- Angelical Seal: Living Name!For eight hours, make a proud demon lower its voice before you.
- Angelical Seal: Lover's Path!Draw an eager new lover across your path.
- Angelical Seal: Missed Chance!Make a rival pass by the clue they needed.
- Angelical Seal: Name Guard!Make a lie about your work expose its maker.
- Angelical Seal: Old Flame!For twelve hours, wake a former lover's warmth when they see you.
- Angelical Seal: Paid Favor!Make an owed favor arrive as a rare gem.
- Angelical Seal: Pain Returned!Make a betrayer feel the sting of one broken promise.
- Angelical Seal: Rebounding Lie!For five hours, make anyone who lies about you lose their good name.
- Angelical Seal: Returning ValueFocus on finding fair value in everyday spending through genuine discounts, legitimate refunds, and useful rewards.
- Angelical Seal: Rising Fury!For three hours, grow stronger whenever a foe speaks a threat.
- Angelical Seal: Silent Court!For five hours, stop a mocking crowd from drowning out your words.
- Angelical Seal: Silent Enemy!For twelve hours, make a foe lose their voice when they curse you.
- Angelical Seal: Still Threat!For six hours, freeze a hostile spirit at the edge of your room.
- Angelical Seal: Stolen Ally!Make a rival's witness speak for you.
- Angelical Seal: Stolen Charm!For four hours, take a rival's easy smile and wear it as your own.
- Angelical Seal: Stolen Praise!Claim the thanks a rival took for your labor.
- Angelical Seal: Stolen Prize!Make a thief return the one thing they hid.
- Angelical Seal: Strength Reflected!For twelve hours, draw on a rival’s demonstrated arm strength as a model for your own training, inviting sound technique, useful practice, and willing instruction that support capable arms in sport or lawful self-defense.
- Angelical Seal: Taken Gift!For ten hours, take a rival's gift for speaking and use it yourself.
- Angelical Seal: Tired Crowd!For one hour, make a mob yawn until its shouting dies away.
- Angelical Seal: Waking Touch!Make a single touch wake a hidden attraction.
- Angelical Seal: Weightless Burden!For ten hours, make a loaded pack rest on your shoulders like cloth.
- Ankh Life-Key: Curse Banquet!Swallow one curse already buried in your home.
- Aratron’s Iron Epoch: Silent Court!For four hours, silence a hostile crowd with one word.
- Aratron’s Olympic Seal: Sevenfold Return!For one hour, send every curse back to its maker with greater force.
- Arn Aethyr: Stolen Plan!Learn the name a rival plans to use against you.
- Asmoday’s Mirror-Sigil: Stolen Praise!For three hours, turn a rival's applause toward your own work.
- Asmoday’s Office-Sigil: Bound Skill!For three hours, stop a rival's eye from spotting your weak point.
- Asp Aethyr: Royal Decree!Make your order bring a hidden servant into view.
- Astaroth’s Mirror-Sigil: Stolen Ally!Make a rival's guide offer you the hidden path.
- Astaroth’s Office-Sigil: Taken Gift!For six hours, claim a rival's gift for winning a crowd.
- Astral Image: Broken Nerve!For one day, make an enemy fear the moment you look back.
- Astral Image: Claimed Prize!Make the final award bear your name.
- Astral Image: Demon Aura!For four hours, make demons warn each other to leave you be.
- Astral Image: First Place!Make a rival gathering ask you to take charge.
- Astral Image: Golden Chance!Turn a closed door into a paid invitation.
- Astral Image: Returning Coin!For eight hours, make each generous coin return as a useful gift.
- Astral Image: Seized Share!Pull your name onto the reward a rival claimed alone.
- Astral Image: Spirit Throne!For eight hours, make lesser spirits ring a bell when danger comes.
- Ayin Path-Gate: Pain Returned!Make a traitor feel the hurt they left behind.
- Bael’s Mirror-Sigil: Smooth Passage!For three hours, invite a quiet, unobstructed passage through a place you are authorized to enter, drawing clear permission and smooth routine checks while the guards remain awake and able to do their work.
- Bael’s Office-Sigil: Forgotten Chase!Make an attacker forget why they came after you.
- Bag Aethyr: Sevenfold Return!Send one fresh hex back to the hand that cast it.
- Balam’s Office-Sigil: Clearer Plans!For ten hours, seek the meaning a rival leaves unclear in their speech, inviting direct explanation and attention to publicly available context so you can distinguish their actual words from your own assumptions.
- Barbatos’s Mirror-Sigil: Moon Call!Draw a chosen person across the road to you.
- Barbatos’s Office-Sigil: Return Flame!For ten hours, restore the spark in a romance gone quiet.
- Bathin’s Office-Sigil: Hidden Chest!Reveal a buried cache beneath a false floor.
- Beleth’s Mirror-Sigil: Longing Dream!For three hours, fill a chosen person's dreams with your face.
- Beleth’s Office-Sigil: Burning Heart!For one hour, make a lover long for you above every rival.
- Belial’s Office-Sigil: Living Name!For one hour, make spirits carry your name ahead of your arrival.
- Berith’s Mirror-Sigil: Fierce Guard!For four hours, call on fierce guardian imagery to seek protection from an attacker, inviting an end to the threat, timely assistance, a safe place to go, and accountability through appropriate lawful channels.
- Berith’s Office-Sigil: Sevenfold Return!For five hours, make each spiteful charm rebound on its maker.
- Beth’s Mercury Halo: Burning Heart!For ten hours, make a chosen heart ache to be near you.
- Bethor’s Olympic Seal: Gold Within Reach!For ten hours, invite a lawful path from unwanted metal to gold you can keep: a fair sale, useful repair, honest exchange, or willing gift that helps you acquire a genuine gold piece.
- Bifrons’s Office-Sigil: Stolen Praise!Make a cheering room call your name first.
- Binah Sphere: Stolen Prize!Force a spirit thief to put your token down.
- Bornless Invocation: Living Name!For three hours, make a demon bow when it hears your name.
- Botis’s Office-Sigil: Summoning Kiss!For four hours, draw a willing kiss from someone you long for.
- Buer’s Emerald Wheel: Still Threat!For two hours, freeze a coming threat until you are ready to face it.
- Buer’s Mirror-Sigil: Long Twilight!Make one hour of rest feel like a full night.
- Bune’s Office-Sigil: Full Hand!Bring a missing payment straight to your door.
- Caim’s Mirror-Sigil: Confessed Desire!Make a chosen person speak the desire they hid.
- Caim’s Office-Sigil: Hungry Gaze!For six hours, make a lover's eyes follow you across a room.
- Chaos Sigil: Avenging Shade!For twelve hours, send a restless spirit to trouble a traitor's sleep.
- Chaos Sigil: Commanding Voice!Order a spirit to lift one hidden veil.
- Chaos Sigil: Delayed Rival!Make an enemy miss the moment to take your place.
- Chaos Sigil: Fear Eater!Devour your fear so nothing can frighten you.
- Chaos Sigil: Ghost Feast!Devour a haunting ghost and end its hold on your home.
- Chaos Sigil: Gold Hunger!For eight hours, keep hungry spirits from draining your wealth.
- Chaos Sigil: Soul Feast!For one day, turn the sigil’s consuming appetite toward nourishing your own spirit, inviting relief from an enemy’s hold on your attention and drawing rest, supportive company, and renewed energy back into your life.
- Chaos Sigil: Voice Eater!For two hours, drain an enemy's voice so they cannot curse you.
- Chesed Sphere: Demon Answer!Hear why a demon was sent across your door.
- Cheth Path-Gate: Long Twilight!Make a short nap restore your body as if you slept all night.
- Chokmah Sphere: Luck Feast!For twelve hours, drain a rival's luck and add it to your own.
- Chronos Convergence: Power Returned!Take back strength stolen from you by a spirit.
- Cimejes’s Office-Sigil: Demon Aura!Make a demon drop its disguise before you.
- Cipher-Table Gate: Broken Nerve!For two hours, make a challenger falter when they hear your name.
- Cipher-Table Gate: Call Me Back!Get one true reply from a shy lover.
- Cipher-Table Gate: Chosen First!Be named before a rival when a prize is given.
- Cipher-Table Gate: Clearer Plans!For one day, seek clarity about the road a rival plans to take through routes they publicly announce or freely discuss, using the cipher-table gate to focus your questions and prepare your own next move.
- Cipher-Table Gate: Commanding Voice!Make a spirit bring you one lost letter.
- Cipher-Table Gate: Demon Answer!Ask a demon who paid for its visit.
- Cipher-Table Gate: Desire Voice!For four hours, make your voice awaken desire in a chosen person.
- Cipher-Table Gate: First Summons!Call a lost spirit before another voice can claim it.
- Cipher-Table Gate: High Seat!Make a boastful foe leave the seat you choose.
- Cipher-Table Gate: Iron Will : Demon Retreat!Force a demon at your door to retreat.
- Cipher-Table Gate: Iron Will!Make any demon that fights you back down.
- Cipher-Table Gate: Lover's Path!Bring a new admirer onto the path you walk.
- Cipher-Table Gate: Missed Chance!For two hours, make a rival miss every good chance that comes their way.
- Cipher-Table Gate: Mockers Praise!Make a cruel joke about you end in applause.
- Cipher-Table Gate: Royal Road : Spirit Door!Pass through a spirit door that barred your path.
- Cipher-Table Gate: Royal Road!Make a gatekeeper show you the true entrance.
- Cipher-Table Gate: Spirit Throne!Make lesser spirits turn a locked wheel for you.
- Cipher-Table Gate: Waking Touch!Wake a lover's heart with one touch.
- Command Talisman: Confessed Desire!Make a chosen person confess the desire they hide.
- Command Talisman: Demon Answer!Make demons reveal who sent them after you.
- Command Talisman: Frozen Pursuit!For six hours, make a hunting shade lose its way to you.
- Command Talisman: Longing Dream!For six hours, make a chosen person daydream of being close to you.
- Command Talisman: Lost Fortune!Make a missing family jewel turn up in its old case.
- Command Talisman: Owed Coin!Make all money owed to you find its way home.
- Command Talisman: Return Flame!For two hours, wake desire in a heart that still chooses you.
- Command Talisman: Royal Decree!Make a spirit leave when you order it away.
- Crocell’s Office-Sigil: First Place!Be named captain of a difficult crossing.
- Daleth Path-Gate: Summoning Kiss!For one hour, make a chosen person look for your lips in a crowd.
- Dantalion’s Office-Sigil: Stolen Ally!Make a rival's closest friend choose your company.
- Decarabia’s Office-Sigil: Chosen First!Win the first turn in a disputed game.
- Defixio Reversal: Rising Fury!For one hour, make each enemy spell build your will.
- Deo Aethyr: Return Flame!For one hour, bring warmth back to a lover's cold kiss.
- Des Aethyr: Public Crimes!Reveal the theft an enemy hid from their friends.
- Djed Stability-Pillar: Burned Hex!Break the dark charm bound to your gate.
- Eighteenth Enochian Key: Taken Luck!Take the lucky draw meant for a rival.
- Eighth Enochian Key: Strength Reflected!For six hours, draw inspiration from the force of a rival’s voice, inviting the breath support, clear phrasing, and willing coaching that could help your own words carry with similar presence in a fair exchange.
- Elemental Cross: Demon Aura!For one day, make restless spirits clear a path around you.
- Elemental Cross: Living Name!For ten hours, make a demon refuse to mock your name.
- Elemental Cross: Missed Chance!Make a rival miss the final chance to speak.
- Elemental Cross: Stolen Ally!Draw a rival's helper away from a false cause.
- Eleventh Enochian Key: Broken Weapon!For three hours, make a raised blade lose its edge before you.
- Eligos’s Office-Sigil: Broken Weapon!Make a weapon turned on you fall from its hand.
- Enochian Key: Bound Skill!Make a rival's clever tongue fail at the key moment.
- Enochian Key: Moon Call!Make a distant admirer seek you out.
- Enochian Key: Royal Decree!For twelve hours, make a spoken order stop a spirit in its tracks.
- Enochian Voice-Key: Royal Decree!Make a single word end a loud dispute.
- Fifteenth Enochian Key: Bound Skill!Bind a rival's sure hand before they copy your work.
- Fifth Enochian Key: Owed Coin!Make a forgotten debt return in full.
- Fifth Jovian Pentacle: Taken Luck!For two hours, make a rival's good omen shine over you.
- Fifth Lunar Pentacle: Bound Skill!For eight hours, bind a rival's gift for winning over strangers.
- Fifth Martial Pentacle: Royal Road!Make a spirit sentry return a gate key to you.
- Fifth Mercurial Pentacle: Money Guard!For one hour, block hidden hands from draining your savings.
- Fifth Saturnine Pentacle: Burned Hex!Erase the mark a hostile spirit left at home.
- Fifth Solar Pentacle: Clearer Plans!For two hours, seek clarity about a meeting a rival is willing to acknowledge, drawing on public announcements or candid discussion so you can understand who is involved without intruding on a private encounter.
- Fifth Venusian Pentacle: Confessed Desire!Make someone reveal the feeling they kept secret.
- First And Second Enochian Key: Longing Dream!For one day, make a far-off lover dream of holding you.
- First Enochian Key: First Place!Make a group place its chosen key in your hand.
- First Jovian Pentacle: Returning Coin!Turn travel money into free passage home.
- First Lunar Pentacle: Hidden Chest!Uncover a sealed box no map has ever marked.
- First Martial Pentacle: Frozen Pursuit!For twelve hours, hold a bad spirit outside your circle.
- First Mercurial Pentacle: Chosen Touch!For twelve hours, make a chosen person seek one gentle touch from you.
- First Saturnine Pentacle: Rebounding Lie!For three hours, make a cruel rumor stain the mouth that spread it.
- First Solar Pentacle: Silent Court!For three hours, quiet a room of rivals before they can jeer.
- First Venusian Pentacle: Waking Touch!Bring desire back with one gentle embrace.
- Fivefold Star-Seal: Public Crimes!Show the harm a smiling foe kept out of sight.
- Focalor’s Office-Sigil: Weightless Burden!For four hours, make every load you carry feel as light as cloth.
- Foras’s Office-Sigil: Silent Court!For twelve hours, still a mob long enough to hear your answer.
- Forbidden Circle: Bound Skill!For four hours, make an enemy's sharp memory go blank.
- Forbidden Circle: Burned Hex!Shatter a curse sign hidden in your room.
- Forbidden Circle: Burning Heart!For five hours, make a secret admirer yearn for your return.
- Forbidden Circle: Call Me Back!Make a lover knock on your door after leaving.
- Forbidden Circle: Chosen First!Be called first when a secret door opens.
- Forbidden Circle: Demon Vault!For four hours, make a demon catch anyone who copies your safe key.
- Forbidden Circle: First Place!Make a crowd choose you to settle one dispute.
- Forbidden Circle: First Summons!Call the right spirit out of a crowded hall.
- Forbidden Circle: Frozen Pursuit!For two hours, make a pursuer stop at every turn you take.
- Forbidden Circle: Full Hand : Forgotten Gift!Pull a forgotten cash gift from a sealed envelope.
- Forbidden Circle: Full Hand!For two hours, invite a lawful opportunity to acquire a gemstone through a willing gift, fair purchase, or honest exchange, setting aside the last empty box you open as its intended resting place.
- Forbidden Circle: Gold Through Exchange!For six hours, hold a copper ring in your closed hand and invite a fair sale, exchange, or willing gift that helps you acquire a genuine gold ring you can lawfully keep.
- Forbidden Circle: Hidden Attacker!Learn who first spoke the harm meant for you.
- Forbidden Circle: Hidden Chest!Show the place where a lost purse was hidden.
- Forbidden Circle: Living Name!For two hours, make a hidden demon answer when your name is called.
- Forbidden Circle: Mockers Praise!Make a public taunt turn into respect for you.
- Forbidden Circle: Money Guard!For four hours, make a spirit thief drop any coin it takes from you.
- Forbidden Circle: Name Guard!For one hour, make any lie about your home name who first told it.
- Forbidden Circle: Old Flame!For three hours, bring desire back to a lover who drifted away.
- Forbidden Circle: Owed Coin!Call a promised reward back from the one who kept it.
- Forbidden Circle: Paid Favor!Turn a broken promise of help into a paid passage.
- Forbidden Circle: Pain Returned!Make a cruel rival taste the grief they caused.
- Forbidden Circle: Public Crimes!Find the proof that a foe broke their oath.
- Forbidden Circle: Rebounding Lie!Make a false witness lose their good name.
- Forbidden Circle: Royal Decree!Make a proud guard let your message through.
- Forbidden Circle: Royal Road!Cross a locked threshold under a royal sign.
- Forbidden Circle: Seeds of ProsperityStrengthen your intention to build financial stability through modest savings and sustainable income opportunities.
- Forbidden Circle: Sevenfold Return!Turn a curse written in your name against its writer.
- Forbidden Circle: Severed Hold!Sever the order that keeps your will bound.
- Forbidden Circle: Silent Enemy!For eight hours, make a foe's threat fall silent in a crowd.
- Forbidden Circle: Stolen Ally!Turn a rival's loyal voice toward your claim.
- Forbidden Circle: Stolen Plan!Learn what prize a rival means to steal.
- Forneus’s Office-Sigil: Secret Meeting!Bring a willing lover to a place only you two know.
- Fourteenth Enochian Key: Severed Hold!Break the charm an enemy uses to command you.
- Fourth Enochian Key: Frozen Pursuit!For ten hours, hold a chasing foe still before they cross your door.
- Fourth Jovian Pentacle: Small Savings, Lasting ValueGive a small saving a clear purpose and nurture the habit of building on it steadily.
- Fourth Lunar Pentacle: Slow Spirit!For five hours, make a chasing shade lag behind every turn you take.
- Fourth Martial Pentacle: Avenging Shade!For two hours, make a disloyal ally feel watched by a shade.
- Fourth Mercurial Pentacle: Demon Aura!For eight hours, make a proud fiend lower its head at your door.
- Fourth Saturnine Pentacle: Sevenfold Return!Send a bound spell back through the door it crossed.
- Fourth Solar Pentacle: Stolen Praise!Make a judge notice your work before a rival's.
- Fourth Venusian Pentacle: Desire Voice!For two hours, turn your spoken name into a call of desire.
- Furcas’s Mirror-Sigil: Silent Court!For ten hours, make a hostile court fall quiet when you speak.
- Furcas’s Office-Sigil: Mockers Praise!For one hour, make harsh whispers about you become warm words.
- Furfur’s Mirror-Sigil: Chosen First!Be chosen first for a guarded place.
- Furfur’s Office-Sigil: Broken Nerve!For twelve hours, make a proud rival refuse to face you alone.
- Gaap’s Mirror-Sigil: Double Debt!Make anyone who owes you pay back twice the sum.
- Gaap’s Office-Sigil: Demon Vault!For eight hours, make a demon hold the door shut against greedy spirits.
- Geburah Sphere: Hidden Attacker!Show who sent the cruel spirit to your door.
- Gimel Path-Gate: Exposed Weakness!For six hours, seek understanding of a name a rival associates with fear, inviting a willing explanation of its significance so you can recognize a boundary without using that name to threaten them.
- Glasya Labolas’s Office-Sigil: Tired Crowd!For eight hours, make a hostile crowd too tired to block you.
- Goetic Office: A Golden Cup!For two hours, invite a fair exchange, willing gift, or purchase within your means that helps you acquire a genuine gold cup, keeping the unbroken tin cup as your working’s focus.
- Goetic Office: Avenging Shade!For ten hours, make a betrayer hear a warning from the dark.
- Goetic Office: Burned Hex!Destroy the hex tied to a stolen lock of hair.
- Goetic Office: Burning Heart!For eight hours, make a chosen person want you more than anyone else.
- Goetic Office: Call Me Back!Make a chosen person call you back the moment you turn away.
- Goetic Office: Claimed Prize!Draw a contested gift out of a rival's reach.
- Goetic Office: Growing Your SavingsFocus on preserving what you have saved and adding to it as your circumstances allow.
- Goetic Office: Hungry Gaze!For two hours, make a chosen person burn with desire when your eyes meet.
- Goetic Office: Missed Chance!Make a rival forget to claim a waiting reward.
- Goetic Office: Money Guard!For eight hours, keep thieving spirits from opening your purse.
- Goetic Office: Old Flame!For two hours, rekindle a past lover's desire for you.
- Goetic Office: Public Crimes : Old Lie!Make a traitor's old lie appear before a crowd.
- Goetic Office: Public Crimes!Show a rival's secret crime to its witnesses.
- Goetic Office: Rebounding Lie!For twelve hours, make false tales about you shame their teller.
- Goetic Office: Return Flame!For four hours, restore desire in a lover whose passion has gone cold.
- Goetic Office: Royal Road!Open the last gate of a guarded hall.
- Goetic Office: Secret Meeting!Draw a secret lover to you unseen by others.
- Goetic Office: Spirit Throne!Make lesser spirits find a lost key for you.
- Goetic Office: Stolen Charm!For two hours, take the glow that makes a rival seem brave.
- Goetic Office: Stolen Praise!For ten hours, turn a rival's boast into praise for you.
- Goetic Office: Strength Reflected!For eight hours, seek the firm stance you admire in a rival, drawing on their demonstrated balance as a model and inviting appropriate practice that helps your own knees and footing support your effort.
- Goetic Office: Summoning Kiss!For one day, make a chosen person seek your kiss without a word.
- Goetic Office: Taken Gift!For three hours, take a rival's skill with locks into your own hands.
- Goetic Office: Taken Luck : Safe Journey!For twelve hours, pull a rival's travel luck into your steps.
- Goetic Office: Taken Luck!Take the chance that would have saved a rival's deal.
- Goetic Office: Winning Stride!For one day, seek to outrun your chosen rival in a fair race, inviting the practice, pacing and conditions that help your own feet deliver their best performance.
- Graphite Taper Mark: Silent Enemy!For four hours, make an enemy whisper when they try to shout.
- Gremory’s Mirror-Sigil: Money Guard!For one day, keep thieving spirits away from your money.
- Gremory’s Office-Sigil: Lost Fortune!Return a stolen ring to the room it left.
- Gusion’s Office-Sigil: Chosen Touch!For two hours, make a chosen person crave the warmth of your skin.
- Haagenti’s Office-Sigil: Severed Hold!Cut a spirit chain from your name.
- Hagith’s Olympic Seal: Moon Call!Call a chosen person to seek you wherever they are.
- Halphas’s Office-Sigil: Frozen Pursuit!For five hours, freeze an attacker one step short of your path.
- Hamsa Hand-Ward: Rebounding Lie!Make a hidden liar's own friends question them.
- Haures’s Mirror-Sigil: Broken Nerve!For one hour, make a rival tremble before they challenge you.
- Haures’s Office-Sigil: Failed Moves!Turn a rival's hidden move into your winning sign.
- Heh Path-Gate: Patient Fortune!For five hours, hold a rare offer open while you make your choice.
- Heptarchic Throne: A Jar for Future ProsperityStrengthen your commitment to saving regularly and building a reserve for a chosen goal.
- Heptarchic Throne: First Summons!Hear a hidden spirit speak before its master.
- Heptarchic Throne: Lover's Path!Meet a willing lover where two roads join.
- Heptarchic Throne: Seized Share!Pull wealth a rival kept from you into your hands.
- Heptarchic Throne: Taken Gift!For twelve hours, make a rival's sharp memory answer to you.
- Heptarchic Throne: Taken Luck!For eight hours, pull a rival's winning streak into your next game.
- Hexafoil Passage Ward: Frozen Pursuit!For three hours, stop a rushing enemy before they can touch you.
- Hod Sphere: Iron Will!Make a hostile shade yield its stolen place.
- Icelandic Word-Stave: Iron Will!Drive a boastful demon from your circle.
- Ich Aethyr: First Summons!Make a waiting shade answer your name first.
- Infernal Mirror: Claimed Prize!Claim the medal a rival thought was theirs.
- Infernal Mirror: Commanding Voice!Make a spirit bring back one stolen coin.
- Infernal Mirror: Demon Answer!Make a sent demon name the hand that bound it.
- Infernal Mirror: First Summons!Make the nearest hidden spirit answer your call.
- Infernal Mirror: High Seat!Make a proud rival give you the first turn.
- Infernal Mirror: Iron Will!Make one raging demon drop its challenge.
- Infernal Mirror: Living Name!For one day, make lesser spirits speak your name as a warning.
- Infernal Mirror: Paid Favor!Make anyone who owes you a favor pay in gold.
- Infernal Mirror: Pain Returned!Make a betrayer feel the pain they caused you.
- Infernal Mirror: Patient Fortune!For ten hours, freeze a good chance in place until you claim it.
- Infernal Mirror: Rising Fury!For six hours, grow stronger each time an enemy tries to hurt you.
- Infernal Mirror: Royal Road!Open a sealed gate with one spoken order.
- Infernal Mirror: Spirit Throne!Make lesser spirits carry a sealed message for you.
- Infernal Mirror: Stolen Spell!Devour a rival's best spell and claim its power.
- Ipos’s Office-Sigil: Rising Fury!For one day, turn each attack against you into fresh courage.
- Jovian Coronation: Paid Favor!Make one owed favor bring you a tool.
- Jovian Magic Square: Double Debt!Call back twice the wage a cheat withheld from you.
- Jovian Pentacle: Seized Share!Win back the house a rival kept from you.
- Kaph Path-Gate: Owed Coin!Make a missing refund arrive in your hands.
- Kether Sphere: High Seat!Make a rival let you lead the next gathering.
- Khr Aethyr: Full Hand!For ten hours, invite a lawful opportunity to receive a pouch of silver coins through earned payment, an honest sale, fair exchange, or a willing gift, keeping that tangible silver goal at the working’s center.
- Lamed Path-Gate: Slow Spirit!For ten hours, make hostile spirits move too slowly to cross your threshold.
- Lea Aethyr: Commanding Voice!Order a spirit to close one open gate.
- Leraje’s Office-Sigil: Pain Returned!Return the fear an attacker gave you to its sender.
- Lil Aethyr: Stolen Praise!Make a prize speech name you instead of a rival.
- Lin Aethyr: Stolen Ally!Draw a rival's guard to your side.
- Lit Aethyr: Chosen First!Win the seat a rival expected to claim.
- Living Emblem: Moon Call!Make someone who wants you cross the last step.
- Loe Aethyr: Dark Meal!For six hours, turn hostile magic into strength for you.
- Lunar Pentacle: Strength Reflected!For four hours, draw inspiration from a rival’s strong grip, inviting sound hand technique, suitable practice, and willing instruction that could help you develop a firmer hold with strength that remains your own.
- Malkuth Sphere: Effortless Hand!Finish a pile of dull work with one stroke.
- Malphas’s Mirror-Sigil: Stolen Prize!Make a thief give back all they stole from you.
- Malphas’s Office-Sigil: Silent Enemy!For six hours, silence an enemy before they can speak your name.
- Marax’s Office-Sigil: Name Guard!Make a false witness speak their own name aloud.
- Marbas’s Office-Sigil: Delayed Rival!Make a rival wait until their best chance has passed.
- Marchosias’s Mirror-Sigil: Hidden Attacker!Reveal the person who secretly caused you harm.
- Marchosias’s Office-Sigil: Fierce Guard!For ten hours, call a guardian shade against a raised threat.
- Marian Threshold Mark: Avenging Shade!For six hours, make a betrayer face the shadow of their own oath.
- Martial Pentacle: Severed Hold!Destroy a mark used to pull you back.
- Maz Aethyr: Demon Vault!For one day, make a demon name every intruder at your vault.
- Mem Path-Gate: Dream Servant!Make a dream servant finish one chore you left undone.
- Mercurial Pentacle: Living Name!For five hours, make a spirit guard repeat your name at each gate.
- Monadic Star: Avenging Shade!For three hours, call a pale witness to haunt the place of betrayal.
- Monadic Star: Chosen First!Make an ally choose your side over a rival's.
- Monadic Star: Dream Double!Make your sleeping double stand in for one dull meeting.
- Monadic Star: Effortless Hand!Make a single touch complete the task you dread.
- Monadic Star: Frozen Pursuit!For one day, make a pursuer stand still while you walk away.
- Murmur’s Office-Sigil: Royal Decree!Make anyone you command put down a stolen thing.
- Naberius’s Office-Sigil: Moon Call!Guide a willing lover to your door.
- Netzach Sphere: Soul Guard!For two hours, stop demons from draining your soul.
- Nia Aethyr: Burning Heart!For four hours, make a chosen heart choose your company first.
- Nineteenth Aethyr Enochian Key: Taken Gift!For two hours, take a rival's talent for finding hidden paths.
- Nineteenth Enochian Key: Silent Court!For two hours, make a row of angry voices lose its roar.
- Ninth Enochian Key: Clearer Plans!For four hours, seek an early understanding of a rival’s next bargain through public terms, an open invitation to negotiate, or details they freely share, so you can prepare a considered offer of your own.
- Notory Ascension: Failed Moves!For twelve hours, make each move a rival makes fail while yours succeeds.
- Notory Illumination: Claimed Prize!Pull the prize a rival expects to win into your hands.
- Notory Illumination: Commanding Voice!Make any spirit obey one order you speak.
- Notory Illumination: First Summons!Call a hidden spirit and make it answer you first.
- Notory Illumination: Iron Will!Send one defiant spirit back across its gate.
- Notory Illumination: Name Guard!Make a hidden slanderer step into the light.
- Notory Illumination: Royal Decree!For two hours, make anyone who hears your command obey at once.
- Nun Path-Gate: Silent Enemy!For three hours, make a slanderer's words vanish in their throat.
- Och’s Olympic Seal: Mockers Praise!For six hours, turn an enemy's insults into praise for you.
- Olympic Spirit Seal: Demon Vault!For three hours, make a demon guard your home and riches.
- Olympic Spirit Seal: Full Hand!For one hour, invite fresh money and genuine gems through work fairly paid, honest sales, willing gifts, or purchases within your means, holding both the payment and gemstone goals clearly in the seal’s intention.
- Olympic Spirit Seal: Lost Fortune!Make lost gold and jewels return to you.
- Olympic Spirit Seal: Thief Mark!Reveal the face of whoever last stole from you.
- Ophiel’s Olympic Seal: Name Guard!For twelve hours, make every lie about you expose the one who told it.
- Orias’s Office-Sigil: First Summons!Make a hidden messenger step out when you call.
- Orobas’s Office-Sigil: Exposed Weakness!Make a foe show the place they will not enter.
- Ose’s Office-Sigil: Stolen Prize!Bring a stolen keepsake back from a false owner.
- Ouroboros Serpent-Ring: Sevenfold Return!For one day, make any curse aimed at your home find its caster.
- Oxo Aethyr: Lost Fortune!Bring back the share of gold left in your name.
- Paimon’s Mirror-Sigil: Mockers Praise!Make a mocker's sharp words become a welcome.
- Paimon’s Office-Sigil: Commanding Voice!Order a shade to break one false seal.
- Paz Aethyr: Demon Answer!Make a demon show where its orders began.
- Peh Path-Gate: Fierce Guard!For five hours, make an unseen guard drive back an intruder.
- Phaleg’s Olympic Seal: Public Crimes!Reveal an enemy's secret crimes to their friends.
- Phenex’s Office-Sigil: Fortune ReclaimedFocus on recovering money legitimately owed to you and recognizing fair opportunities to improve your finances.
- Phul’s Olympic Seal: Sleeping Pursuit!For one hour, make anyone chasing you fall into a deep sleep.
- Planetary Hour: Claimed Prize!Claim the chest at the end of a rival's road.
- Planetary Hour: Exposed Weakness!For one day, seek an honest understanding of where a rival’s courage reaches its limits, inviting voluntary conversation about what they feel able to face and using that understanding to set fair expectations.
- Planetary Hour: Failed Moves!Let a rival's failed bid become your accepted offer.
- Planetary Hour: Missed Chance!Make a rival lose sight of an open path.
- Planetary Hour: Stolen Praise!Pull the honor from a rival's false story to you.
- Planetary Hour: Summoning Kiss!For ten hours, make a shy admirer ask to kiss you.
- Pop Aethyr: Iron Will!Make a spirit foe lay down its claim.
- Purson’s Mirror-Sigil: Golden Chance!Turn one missed chance into a rich new offer.
- Purson’s Office-Sigil: Thief Mark!Reveal where your stolen thing was hidden.
- Qabalistic Path: Smooth Passage!For one day, invite a smooth passage through a gate you have permission to cross, seeking clear authorization and a straightforward exchange with the watchman while leaving their alertness and duties fully intact.
- Qoph Path-Gate: Stolen Charm!For twelve hours, make a rival's sweet words sound flat beside yours.
- Raum’s Office-Sigil: Dream Double!Send a dream copy of yourself to face a task you dread.
- Red Dragon Null: Returning Coin!For three hours, make each coin paid for tools draw a new customer.
- Resh Path-Gate: Commanding Voice!Make a spirit name the one who summoned it.
- Rii Aethyr: Broken Nerve!For ten hours, make a bold foe back away from your door.
- Ritual Deposit Ward: Rising Fury!For ten hours, draw power from each failed blow against you.
- Ronove’s Mirror-Sigil: Name Guard!For three hours, make each false rumor point back to its first voice.
- Ronove’s Office-Sigil: Demon Answer!Make a demon reveal the next name on its list.
- Rowan Cross Ward: Pain Returned!Let a false friend feel the loss they gave you.
- Sabnock’s Office-Sigil: Hidden Attacker!Name the person who set a trap for you.
- Sallos’s Office-Sigil: Longing Dream!For eight hours, send a warm daydream of you to a chosen heart.
- Samekh Path-Gate: Forgotten Duty!Make a rude guest forget the task they brought.
- Samigina’s Office-Sigil: Iron Will!Make a demon stop a fight it began.
- Saturnine Pentacle: Hidden Attacker!Expose the hand that hid the cursed object.
- Second Enochian Key: Stolen Praise!For eight hours, make praise for a rival settle on your shoulders.
- Second Lunar Pentacle: Fierce Guard!For two hours, set a spirit sentry between you and a foe.
- Second Martial Pentacle: Patient Fortune!For two hours, keep a lucky opening from closing before you reach it.
- Second Mercurial Pentacle: Golden Chance!Make a missed sale return with a better price.
- Second Saturnine Pentacle: Public Crimes!Make a hidden betrayal known to the people it hurt.
- Second Solar Pentacle: Stolen Ally!Make a rival's scout show you the safe road.
- Second Venusian Pentacle: Lover's Path!Find a new lover waiting at the next turn.
- Seere’s Office-Sigil: Owed Coin!Bring back the pay a dishonest client withheld.
- Sevenfold Angelic Ascent: Broken Nerve!For three hours, make a rival turn aside when you hold your ground.
- Sevenfold Angelic Ascent: Chosen Touch!For six hours, make a chosen person turn toward you when you draw near.
- Sevenfold Angelic Ascent: Claimed Prize!Win the seat a rival called their prize.
- Sevenfold Angelic Ascent: Failed Moves!Make a foe's next choice clear the road for you.
- Sevenfold Angelic Ascent: Hungry Gaze!For one day, make a glance awaken a hidden ache for you.
- Sevenfold Angelic Ascent: Missed Chance!Make a rival miss a key meeting.
- Sevenfold Angelic Ascent: Paid Favor!Call in one old favor as a chest of coins.
- Sevenfold Angelic Ascent: Return Flame!For five hours, make a lover's old passion glow again.
- Sevenfold Angelic Ascent: Royal Decree!Make a false ruler yield when you speak your decree.
- Sevenfold Angelic Ascent: Secret Meeting!Guide a shy admirer to meet you alone.
- Sevenfold Angelic Ascent: Stolen Ally!Make the ally a rival counts on stand beside you.
- Sevenfold Angelic Ascent: Stolen Charm!For six hours, draw a rival's crowd toward your own voice.
- Sevenfold Angelic Ascent: Stolen Praise!For twelve hours, make a rival's admirers praise the deed you did.
- Sevenfold Angelic Ascent: Taken Gift!For eight hours, take a rival's knack for solving hard riddles.
- Seventeenth Enochian Key: Avenging Shade!For one hour, send an avenging shade to follow a betrayer.
- Seventh Enochian Key: Confessed Desire!Hear an admirer admit they want you.
- Seventh Jovian Pentacle: Double Debt!Make someone who broke a money pact pay its full penalty.
- Seventh Martial Pentacle: Rising Fury!For four hours, gain force each time an enemy tries to bind you.
- Seventh Saturnine Pentacle: Forgotten Duty!Erase one dull duty from a crowded list of demands.
- Seventh Solar Pentacle: Severed Hold!End the spell that makes you obey a foe.
- Seventh Through Eighteenth Enochian Key: Stolen Ally!Make a rival's trusted messenger bring you the news.
- Shax’s Office-Sigil: Effortless Hand!Make hard work finish with a single touch.
- Shin Path-Gate: Forgotten Chase!Make a hunter forget the path that led to you.
- Sitri’s Office-Sigil: Confessed Desire!Draw a shy confession from a willing lover.
- Sixteenth Enochian Key: Seized Share!Claim the share of a prize a rival hid from you.
- Sixth Enochian Key: Chosen First!Make a group pick you to lead one task.
- Sixth Jovian Pentacle: Public Crimes!Expose the false charge an enemy made against you.
- Sixth Lunar Pentacle: Dream Servant!Send a sleeping spirit to tidy one crowded room.
- Sixth Martial Pentacle: Harm Answered!For eight hours, seek an answer to one old wound through truthful acknowledgment, appropriate accountability, and repair or restitution, directing the pentacle toward ending the harm rather than inflicting a matching injury.
- Sixth Saturnine Pentacle: Broken Weapon!Turn a drawn bow aside from your path.
- Sixth Solar Pentacle: Forgotten Chase!Make a foe forget why they came to your door.
- Solar Pentacle: First Place!Win the right to lead a guarded procession.
- Solomonic Hexagram: Broken Weapon!Make an attacker's chosen weapon fail its first blow.
- Solomonic Pentacle: Burned Hex!Burn away a false seal placed on your name.
- Solomonic Pentacle: Long Twilight!Let a brief rest clear a full day of tiredness.
- Solomonic Pentacle: Rebounding Lie!Turn a slanderer's next lie into public doubt.
- Solomonic Pentacle: Secret Meeting!Meet a secret lover where no one looks.
- Solomonic Pentacle: Sevenfold Return!For twelve hours, make every whispered hex strike its own sign.
- Solomonic Pentacle: Spirit Throne!For one day, make lesser spirits guard one open doorway for you.
- Solomonic Pentacle: Stolen Prize!Call a stolen key back into your hand.
- Spirit Office: A Whole Gold Piece!For twelve hours, invite a fair exchange that brings you one intact gold piece, using a broken coin as the focus for finding its honest value, a willing gift, or payment toward the purchase.
- Spirit Office: Avenging Shade!For five hours, set a fierce ghost on the trail of a false friend.
- Spirit Office: Bound Skill!Stop a rival's best charm from working on a judge.
- Spirit Office: Building a ReserveSet an intention to replenish your financial reserve through consistent saving and honest income.
- Spirit Office: Chosen First!Get the invite a rival wanted.
- Spirit Office: Clearer Plans!For six hours, seek clarity about the first step of a rival’s new plan, drawing on public actions or details freely disclosed so you can prepare your response without treating suspicion as established fact.
- Spirit Office: Lost Fortune!Bring a lost wage packet back to its owner.
- Spirit Office: Old Flame!For one day, make a past romance stir in both hearts again.
- Spirit Office: Rising Fury!For eight hours, make a rival's anger feed your own strength.
- Spirit Office: Stolen Charm!For three hours, make a rival's fans come to you.
- Spirit Office: Stolen Prize!Make the last thief return your missing purse.
- Spirit Office: Strength Reflected!For ten hours, draw inspiration from a rival’s tireless pace, inviting a sustainable rhythm, suitable preparation, and willing guidance that help you work toward steadier steps and endurance of your own.
- Spirit Office: Taken Gift!For four hours, claim a rival's best craft until your work is done.
- Spirit Office: Taken Luck!Take the bright turn from a rival's next contest.
- Spirit Office: Thief Mark!Expose the first lie told to hide the theft.
- Stolas’s Mirror-Sigil: Royal Decree!Make a command send a hostile guest from your room.
- Stolas’s Office-Sigil: High Seat!Make a rival step back from the place you earned.
- Sword-Name Chain: Hidden Attacker!Make an unseen attacker step out of shadow.
- Sword-Name Chain: Mockers Praise!Turn a sneer at your work into open praise.
- Sword-Name Chain: Name Guard!For five hours, make each cruel rumor turn toward its teller.
- Sword-Name Chain: Silent Court!For one day, make a noisy gathering listen to your first word.
- Tan Aethyr: Summoning Kiss!For eight hours, make a chosen person offer you a kiss.
- Tav Path-Gate: Still Threat!For twelve hours, hold a raised threat still while you leave its reach.
- Tenth Enochian Key: Broken Nerve!For five hours, make a rival lose their nerve at the first question.
- Teth Path-Gate: Weightless Burden!For one hour, make a heavy chest feel light enough to lift alone.
- Thelemic Will: Broken Weapon!For six hours, make every weapon raised against you fail at once.
- Thelemic Will: Demon Answer!Make a demon show the mark used to call it.
- Thelemic Will: Demon Aura!For five hours, make nearby demons step back from your shadow.
- Thelemic Will: Exposed Weakness!For four hours, seek understanding of what a rival most fears losing through their openly stated priorities or willing conversation, inviting the clarity to negotiate respectfully without threatening what they value.
- Thelemic Will: First Place!Make a gathered circle choose you to speak first.
- Thelemic Will: Frozen Pursuit!For one hour, stop anyone who chases you before they can reach you.
- Thelemic Will: Living Name!For six hours, make demons speak your name with fear.
- Thelemic Will: Mockers Praise!Turn one insult into praise spoken aloud.
- Thelemic Will: Royal Road!Make spirit guards unlock one barred passage.
- Thelemic Will: Severed Hold!Break the spell an enemy uses to rule you.
- Thelemic Will: Silent Court!For one hour, silence a shouting room with one raised hand.
- Thelemic Will: Stolen Charm!For eight hours, steal a rival's charm so people favor you instead.
- Thelemic Will: Strength Reflected!For two hours, draw inspiration from a rival’s demonstrated strength, inviting the focus, useful practice, and willing guidance that could help you cultivate comparable ability through your own effort while leaving their strength untouched.
- Thelemic Will: Taken Strength : Threat Force!For one hour, take the strength behind a rival's threat.
- Thelemic Zero: High Seat!For five hours, make proud rivals step aside when you enter.
- Third Enochian Key: Mockers Praise!Turn a rival's jeer into a fair salute.
- Third Jovian Pentacle: Broken Weapon!For four hours, make a spirit's sharp sign crack before it strikes.
- Third Lunar Pentacle: Stolen Prize!Make a betrayer give back the gift they took.
- Third Martial Pentacle: Silent Enemy!For one day, stop a hostile speaker from calling spirits on you.
- Third Mercurial Pentacle: Moon Call!Bring a shy heart to the place you wait.
- Third Saturnine Pentacle: Taken Gift!For one day, take a rival's knack for finding good deals.
- Third Solar Pentacle: Mockers Praise!Make a mocking voice speak of your best deed.
- Third Through Sixth Enochian Key: Claimed Prize!Win the key a rival reached for first.
- Third Venusian Pentacle: Call Me Back!Bring back the call that ended too soon.
- Thirteenth Enochian Key: Name Guard!Make a forged claim show the hand that wrote it.
- Thoth Tarot Tableau: Taken Luck!For one day, pull a rival's good luck into your hands.
- Three-World Convergence: Broken Nerve!For four hours, make a rival lose courage whenever they face you.
- Three-World Convergence: Chosen First!For one hour, make others pick you before a rival.
- Three-World Convergence: Demon Aura!For ten hours, make demons fear your spirit before they see you.
- Three-World Convergence: First Place!Make any crowd choose you as its leader.
- Three-World Convergence: First Summons!Make a summoned spirit speak to you before anyone else.
- Three-World Convergence: High Seat!Make a challenger clear the path before your feet.
- Three-World Convergence: Stolen Ally!Make a rival's closest ally turn to your side.
- Three-World Convergence: Stolen Praise!For six hours, turn praise meant for a rival toward you.
- Threshold Reversal: Severed Hold!Break a hostile vow made in your name.
- Threshold Ward: Broken Weapon!Make a threat meant for your door break at the hinge.
- Threshold Ward: Forgotten Duty!Make people forget every task they gave you.
- Threshold Ward: Stolen Charm!For five hours, make people trust your face over a rival's.
- Threshold Ward: Taken Luck!For ten hours, turn a rival's lucky break toward your own work.
- Tiphareth Sphere: Sleeping Pursuit!For five hours, make a hunter sleep through the hour they meant to strike.
- Tor Aethyr: Claimed Prize!Pull a guarded reward into your own hands.
- Twelfth Enochian Key: Waking Touch!Wake a lover's cold heart with your hand.
- Tzaddi Path-Gate: Tired Crowd!For four hours, make an angry gathering too sleepy to follow you.
- Uta Aethyr: A Key of Gold!For five hours, hold one rusted key as the focus for inviting a genuine solid-gold key into your possession through a willing gift, fair purchase, or honest sale of restored belongings.
- Valac’s Office-Sigil: Seized Share!Make a secret split of profits show your true portion.
- Valefor’s Office-Sigil: Stolen Plan!Learn the place a rival chose for a trap.
- Vapula’s Office-Sigil: Spirit Throne!Make lesser spirits bring a hidden book to your hand.
- Vassago’s Office-Sigil: Waking Touch!Make one brush of fingers stir a mutual spark.
- Vav Path-Gate: Delayed Rival!Make a rival pause until a closed gate shuts behind you.
- Venusian Pentacle: Longing Dream!For four hours, make a lover picture a private hour together.
- Vepar’s Office-Sigil: Sleeping Pursuit!For ten hours, make a pursuer sleep before they find your hiding place.
- Vine’s Office-Sigil: Sevenfold Return!Return a curse hidden in a gift to its sender.
- Voces Magicae: Broken Nerve!For six hours, make a foe's threat die on their lips.
- Voces Magicae: Chosen First!Make a judge choose your work over a rival's.
- Voces Magicae: Double Debt!Force a thief to return the stolen sum with a matching gift.
- Voces Magicae: Silent Court!For six hours, make an unseen audience hold its breath for you.
- Vti Aethyr: Failed Moves!Turn a foe's trap into a path out.
- Vual’s Office-Sigil: Desire Voice!For five hours, make your laughter draw a lover closer.
- Watchtower Cataclysm: Hidden Attacker!Reveal the face behind a hidden attack.
- Watchtower Dominion: Bound Skill!For six hours, make a rival forget the trick they rely on.
- Watchtower Dominion: Demon Answer!Learn the secret sign of the demon's master.
- Watchtower Dominion: Desire Voice!Let one soft word make a chosen heart race.
- Watchtower Dominion: Exposed Weakness : Hidden Fear!For two hours, seek understanding of what a proud rival feels unable to lose, inviting a willing account or clearer public statements so you can recognize their priorities without using that fear against them.
- Watchtower Dominion: Exposed Weakness!For five hours, seek clarity about the concern that makes a rival pause, inviting direct explanation or attention to publicly stated reservations so you can address the issue fairly without exposing a private secret.
- Watchtower Dominion: Failed Moves!For one day, make each step a rival takes lead you closer to victory.
- Watchtower Dominion: Missed Chance : Empty Seat!Make a rival arrive after the best seat is taken.
- Watchtower Dominion: Missed Chance!Make a rival miss the gate to a rich offer.
- Watchtower Dominion: Returning Coin!Make one coin spent on shelter pay for another night.
- Watchtower Dominion: Stolen Charm : Crowded Room!For ten hours, pull a rival's charm from a room full of guests.
- Watchtower Dominion: Stolen Charm!For one hour, make a rival's warm welcome greet you instead.
- Watchtower Dominion: Strength Reflected!For three hours, draw inspiration from a rival’s steady breathing, inviting suitable instruction and a comfortable rhythm of your own that supports composure during effort while leaving their breath and bodily strength untouched.
- Watchtower Dominion: Taken Gift!For five hours, borrow a rival's steady hand for one hard task.
- Watchtower Dominion: Taken Luck!For one hour, make a rival's good fortune follow your road.
- Wedjat Eye-Ward: Severed Hold!Cut the last thread of an enemy's hold.
- Witch-Bottle Reversal: Fierce Guard!For six hours, call a wall of spirits around your home.
- Yesod Sphere: Smooth Passage!For eight hours, invite an orderly crossing past a row of guards at a place you are permitted to enter, seeking clear authorization and smooth checks while every guard remains alert and able to respond.
- Yod Path-Gate: Dream Double!Send a dream double to carry one hard message for you.
- Zaa Aethyr: Hungry Gaze!For twelve hours, make a shared glance stir a chosen heart.
- Zagan’s Office-Sigil: Broken Weapon!For eight hours, stop a hidden trap from closing around you.
- Zax Aethyr: High Seat!Make a rival yield the doorway as you enter.
- Zayin Path-Gate: Hungry Gaze!For three hours, make a chosen person's gaze linger on your face.
- Zen Aethyr: Spirit Throne!Make lesser spirits clear a blocked road for you.
- Zepar’s Office-Sigil: Lover's Path!Make a stranger with mutual desire cross your way.
- Zid Aethyr: Missed Chance!Make a rival overlook the person who could help them.
- Zim Aethyr: Dream Servant!Make a spirit do your dull work while you rest.
- Zip Aethyr: Thief Mark!Reveal which door the thief used to leave.
- Zom Aethyr: Secret Meeting!Bring a secret lover to meet you alone.
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